vgmrips

The forum about vgm files
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PostPosted: 2014-10-25, 10:04:07 
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I spent most of yesterday listening through soundtracks with foo_input_vgm. It's excellent, so I want to say thanks again. Suddenly this site is far more useful!

However, I noticed it currently lacks tag editing ~ if the authors are aware of this thread then I humbly request this feature. Ideally it could include automatic decompression/recompression of VGZs (if possible), though simply supporting uncompressed VGM would work fine too.

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 Post subject:
PostPosted: 2014-10-25, 13:41:34 

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Edit:2015-01-24
Future, update information I will do in this post.
(Because a many were downloaded files in this post, and link from the packs page to this post.)

2018-08-18 Update
Update in_vgm for foobar2000.(It is not what I made, Were made by anonymous users in Japan)
https://ux.getuploader.com/foobar2000/download/209

Change log:
  • Fixed a memory leak, Please do not use old version.
  • Update foobar 2000 SDK for v1.4.
  • foo_input_vgm_v0.28_for_v1.1.fb2k-component is for foobar2000 v1.1X to v1.2X.
  • Plan to build only from SDK for v1.4 from the next version.
  • Other use library (MemoryModule) also updated to the latest version.
  • Other minor fixes.
Old Change log is in the Change_log_E.zip.
Attachment:
File comment: Change_log_E
Change_log_E.zip [2.16 KiB]
Downloaded 50 times


If you can not download, please try the mirror here.
Attachment:
File comment: foo_input_vgm_v0.28
foo_input_vgm_v0.28.7z [1015.49 KiB]
Downloaded 220 times


Last edited by 2ch-H on 2018-08-22, 4:36:49, edited 15 times in total.

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 Post subject:
PostPosted: 2014-10-25, 21:22:38 

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Re MSM6258 in foo_gep - The same problem exists in Cog (for OSX); I've messaged kode54 about both and am awaiting a response.


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 Post subject:
PostPosted: 2014-10-30, 19:17:49 
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Joined: 2014-10-30, 18:44:42
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Location: Kharkiv, Ukraine
Hi!
I have problem compiling VGMPlay under Ubuntu:
Code:
$ make
Compiling VGMPlay.c ...                                                                                 
VGMPlay.c:56:18: fatal error: zlib.h: No such file or directory                                             
 #include <zlib.h>                                                                                           
                  ^                                                                                               
compilation terminated.                                                                                             
make: *** [obj/VGMPlay.o] Error 1

Is this the same problem which is described in VGMPlay.txt?
Quote:
Ubuntu refuses to run (or maybe compile) VGMPlay correctly. It either crashes upon opening a vgm file or doesn't open the sound device. (and the ini-file, too. VGMs are opened for some reason.)

By the way, is there a SCM repository for VGMPlay somewhere?


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 Post subject:
PostPosted: 2014-10-30, 22:46:31 

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denisk wrote:
VGMPlay.c:56:18: fatal error: zlib.h: No such file or directory

In order to fix that problem, you just need to use the first link google gives you when searching for "zlib.h: No such file or directory". (For me it's this.)
You also need to install libao or disable libao support in the Makefile. In the latter case it will use OSS sound output (via /dev/dsp). You might need to install some OSS emulation packages to get that working though. (

btw: Halberd recently made me realize that the source code package lacks VGMPlay.ini. VGMPlay works fine without it, but it will complain about the missing file and you need it to adjust settings. You can copy it from the binary package.

denisk wrote:
By the way, is there a SCM repository for VGMPlay somewhere?

No, there isn't.


@2ch-H: It's really awesome to see people working on a foobar port of VGMPlay/in_vgm. (Even though I can't test it right now, since I don't have foobar installed, I will try it out sometime.)


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 Post subject:
PostPosted: 2014-11-12, 11:08:49 

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Please look here Post.


Last edited by 2ch-H on 2015-01-24, 9:14:47, edited 3 times in total.

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 Post subject:
PostPosted: 2014-11-16, 19:52:37 

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Please look here Post.


Last edited by 2ch-H on 2015-01-24, 9:15:12, edited 4 times in total.

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 Post subject:
PostPosted: 2014-11-16, 20:13:27 

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can you convince the author to put it on github?

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 Post subject:
PostPosted: 2014-11-16, 21:23:09 

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vampirefrog wrote:
can you convince the author to put it on github?

I don't know his contact... (I found file by chance)


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 Post subject:
PostPosted: 2014-11-24, 7:44:40 

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Please look here Post.


Last edited by 2ch-H on 2015-01-24, 9:15:34, edited 3 times in total.

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 Post subject:
PostPosted: 2014-11-24, 23:41:23 

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ah, I wish we knew who the guy is, we could add him to our github organization and he could work directly with us on github...

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 Post subject:
PostPosted: 2014-11-25, 5:02:44 

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Does the PseudoStereo option actually do anything? I've finally figured out how to turn it on, but it just doesn't seem to be working for me.


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PostPosted: 2014-11-25, 7:46:15 

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Description from VGMPlay.ini:
Code:
[YM2612]
; MAME: if on, the chip updates its left/right channel alternatively, creating a nice pseudo-stereo effect
PseudoStereo = False

It might not be audible unless you have noise-type sounds like FM cymbals, for example.


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 Post subject:
PostPosted: 2014-12-25, 20:28:26 

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Please look here Post.


Last edited by 2ch-H on 2015-01-24, 9:15:54, edited 2 times in total.

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 Post subject:
PostPosted: 2015-01-19, 10:47:20 

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Please look here Post.


Last edited by 2ch-H on 2015-01-24, 9:16:11, edited 2 times in total.

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