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VGMPlay / in_vgm

Last update: 2026-01-31 (v0.52.0)

Technical discussion about the VGM format, and all the software you need to handle VGM files.

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Re: VGMPlay / in_vgm

Post by Mao (RN22) »

yoshi200213 wrote: 2025-12-08, 17:44:43 hello
wheres the vgmplay update for this year

mame vgm mod 0.280 add support for 6 new soundchips

we need a new update of vgmplay for add support of those 6 new soundchips from mame vgm mod 0.280
Just wait a little longer, this can't be rushed.
To-Do list:
Nothing.

Current Status: Nothing.
Tempo: 105.95%
Pitch: +1.00

Better Call Mao!

Please, check my WIP list for more updates.
  • ARTFON87 Offline
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Re: VGMPlay / in_vgm

Post by ARTFON87 »

Hi! I have a quick question about installing in_vgm to Winamp as a plugin. Using the 7z file I downloaded from Github, how do I apply it to Winamp and get it to work? I have verstion 5.8 Build 3660 and I've downloaded the latest iteration of in_vgm. Thanks!
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  • ValleyBell Offline
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Re: VGMPlay / in_vgm

Post by ValleyBell »

You use the download link in the first post of this topic. Then you unpack the 7z.
Finally you move the file "in_vgmW.dll" into your Winamp Plugins folder. (should be something like "C:\Program Files (x86)\Winamp\Plugins")

That's it already.
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  • ValleyBell Offline
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Re: VGMPlay / in_vgm

Post by ValleyBell »

Aaaand ... there is the new VGMPlay / in_vgm.

VGMPlay 0.52.0 (Win32 and Win64 binary) and in_vgm 0.52.0 (Win32 DLL, ANSI and Unicode version).
Source code can be obtained from GitHub: VGMPlay, in_vgm

The most important updates are:
  • support new sound chips: K007232, K005289, MSM5205, BSMT2000, ICS2115
  • renaming of OKIM62xx to MSM62xx (You need to update your VGMPlay.ini there!)
  • various emulation fixes and improvements
  • [VGMPlay] added an option to specify the destination path of WAV logs
  • [in_vgm] make YMF278B's FM channels mutable
Happy listening!

Re: VGMPlay / in_vgm

Post by Kaminari »

Amazing. Thanks for MSM5205 support :!b:
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  • MelonadeM Offline
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Re: VGMPlay / in_vgm

Post by MelonadeM »

Seeing K005289/K007232 support implemented for VGMs is incredible. Genuine thanks to all the contributors who helped make it a reality. I'll prod around and see if I can rip any packs that I know I wanted to see with MAME.
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foo_input_vgm 0.31 (unofficial build)

Post by Dekyo-NO »

Built the foobar2000 component with the latest libvgm. While the new chips played without issue, the new chips didn't appear in the "chips options" panel of the component (channel muting, etc.), so I made the necessary changes. Works on 32 and 64-bit.
Attachments
foo_input_vgm-0.31.zip
(2.38 MiB) Downloaded 2 times
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