vgmrips

The forum about vgm files
It is currently 2019-01-18, 2:15:04

All times are UTC + 1 hour [ DST ]




Post new topic Reply to topic  [ 296 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20
Author Message
 Post subject:
PostPosted: 2018-08-28, 4:49:42 
Offline

Joined: 2017-11-02, 3:58:27
Posts: 23
I'm having some problems with the foo_input_vgm component.

Sometimes the M3U files that comes with VGM packages do not play at all, sometimes they play correctly.
Is someone having this problem? Or maybe it's because I have many components installed?


Top
 Profile  
 
 Post subject:
PostPosted: 2018-08-28, 5:45:03 
Offline

Joined: 2018-06-22, 5:11:41
Posts: 5
Any chance that an adaptation of this (or LibVGM) could be made as a GStreamer plugin?

GStreamer currently uses a (very very old) version of libGME which is not only inaccurate but supports very few consoles and cannot playback any VGZ files. I came across this as an issue when trying to add VGM playback to popular linux media player Clementine ( Clementine pull request #6089 for more details). It would really rock if this library could be made as a gstreamer element!


Top
 Profile  
 
 Post subject:
PostPosted: 2018-08-28, 11:34:25 
Offline
User avatar

Joined: 2012-12-21, 15:30:24
Posts: 69
Location: UK
Dekyo-NO wrote:
I'm having some problems with the foo_input_vgm component.

Sometimes the M3U files that comes with VGM packages do not play at all, sometimes they play correctly.
Is someone having this problem? Or maybe it's because I have many components installed?


Can you give an example of a set that is raising this problem for you? Usually they work for me, but I don't tend to use the m3us anyway.

_________________
http://iridescentaudio.co.uk


Top
 Profile  
 
 Post subject:
PostPosted: 2018-08-28, 13:36:27 

Contributors Contributors
Staff Staff
Reverse engineers Reverse engineers
Offline
User avatar

Joined: 2013-07-17, 23:32:39
Posts: 347
TheYokai wrote:
Any chance that an adaptation of this (or LibVGM) could be made as a GStreamer plugin?


There won't be a GStreamer plugin for vgmplay due to some fairly extensive code rewrite that would be required to run it as a gstreamer plugin. (no global variables for example)

Maybe there could be one for libvgm however.


Top
 Profile  
 
 Post subject:
PostPosted: 2018-08-28, 13:55:40 
Offline

Joined: 2017-11-02, 3:58:27
Posts: 23
@blitzlunar That happens with all VGM packages.
It happens like this:
The first time I open an m3u file that comes in a VGM package does not play, but the second time I open it (without having closed foobar2000) it plays normally.


Anyway, it's not a serious problem. I can live without the m3u.


Top
 Profile  
 
 Post subject:
PostPosted: 2018-08-28, 18:15:16 

Contributors Contributors
Staff Staff
Reverse engineers Reverse engineers
Offline
User avatar

Joined: 2013-07-17, 23:32:39
Posts: 347
Dekyo-NO wrote:
The first time I open an m3u file that comes in a VGM package does not play, but the second time I open it (without having closed foobar2000) it plays normally.


We don't maintain the fb2k plugin, so there's really nothing we can do about it. Try opening the m3u in vgmplay (just drag/drop to the vgmplay exe) or winamp with in_vgm.


Top
 Profile  
 
 Post subject:
PostPosted: 2018-12-25, 22:42:48 

Staff Staff
Programmers Programmers
Musicians Musicians
Contributors Contributors
Reverse engineers Reverse engineers
Offline
User avatar

Joined: 2011-12-01, 20:20:07
Posts: 3036
Location: Germany
Christmas Release!

You can download the new version of VGMPlay / in_vgm from GitHub. (I'll replace this with links to vgmrips.net when the FTP is working again.)

The most important updates are:
  • accurate QSound emulation (thanks to ctr)
  • slightly improved emulation of YMF278B, YMF271, SAA1099 and C352
  • added Nuked OPN2 sound core (cycle-accurate YM2612 emulation, thanks to Nuke.YKT)
  • in_vgm: fixed some bugs
  • in_vgm: made "Tag fallback" option work
  • in_vgm: fixed display of outdated tag information
I actually wanted support for media keys and DBus on Linux for this release, but it seems like this will take a while.
I didn't plan to release any further updates for this version of VGMPlay, but I'll definitely do a minor update when that is finished.


Top
 Profile  
 
 Post subject:
PostPosted: 2018-12-25, 23:01:37 

Contributors Contributors
Staff Staff
Reverse engineers Reverse engineers
Offline
User avatar

Joined: 2013-07-17, 23:32:39
Posts: 347
It should be noted that NukedOPN2 isn't the default YM2612 core for the following reasons:
  • Certain VGMs from Project2612 do not play properly at the moment, this is usually due to garbage or invalid register writes at the beginning of the VGM.
  • The in_vgm configuration GUI does not support per-core options, this is important for the NukedOPN2 core especially since it has options to set the chip type (YM2612 / discrete YM3438 / ASIC Megadrive 2) which affect ladder effect and low-pass filtering options. This can be enabled by editing the config file though.
  • CPU usage is rather high, which especially affects backwards seeking.

You can enable it by editing the "EmulatorType" variable in VGMPlay.ini or the using the in_vgm config menu. By editing the "NukedType" option (VGMPlay only, unless you edit in_vgm config files directly) you can set the emulated chip type.

On the other hand, the new QSound core is set as default in this release. If you wish to use the old core, you can also do so, however I believe the new core should work with all existing VGMs as a workaround for the old vgm_cmp behavior has been implemented.

If you have any issues with the new cores, please let us know.

Merry Christmas, and hope you enjoy this release.


Top
 Profile  
 
 Post subject:
PostPosted: 2018-12-31, 8:11:43 
Offline

Joined: 2018-12-31, 8:09:13
Posts: 1
Hello, so sorry to drop in like this, but I was pondering as to if you can adjust the lowpass at all on nuked opn2.

Im using the winamp plugin, and would like to set the lowpass to something like 40%.


Top
 Profile  
 
 Post subject:
PostPosted: 2018-12-31, 21:19:04 

Contributors Contributors
Staff Staff
Reverse engineers Reverse engineers
Offline
User avatar

Joined: 2013-07-17, 23:32:39
Posts: 347
Unfortunately, the filter parameter is hardcoded. You can disable the lowpass filter entirely (and also the ladder effect) by editing %appdata%\Winamp\plugins\in_vgm.ini, the option is called "YM2612 NukedType". Remember to close winamp before saving the modified file.


Top
 Profile  
 
 Post subject:
PostPosted: 2019-01-03, 22:35:16 

Contributors Contributors
Offline

Joined: 2015-06-18, 22:26:41
Posts: 70
Foobar input_vgm plugin has been updated to v0.29.

https://ux.getuploader.com/foobar2000/download/213


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 296 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20

All times are UTC + 1 hour [ DST ]


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
[ Time : 0.254s | 21 Queries | GZIP : On ]