Today: VGMPlay 0.50.1 (Win32 and Win64 binary) and in_vgm 0.50.1 (Win32 DLL, ANSI and Unicode version).
Source code can be obtained from GitHub: libvgm, VGMPlay, in_vgm
The VGMPlay updates fixes the file name codepage issue. Now it can finally open and play "スペースハリアー - 03 - Main BGM.vgm".
It also fixes the volume balance of the C140 and C219 chips, which was off in v0.50.0.
All in all it's mostly a bugfix release.
We also now finally have an up-to-date version of in_vgm. Much thanks to ctr to the extensive testing during the last few weeks.
Most things should work just the same as with the old version. But there are a few things to note:
- I merged RF5C68 and RF5C164, as they are basically the same chip, so the RF5C164 is now controlled with the RF5C68 settings.
- YM2612 users: Nuked OPN2 now defaults to unfiltered output. If you want to have the MegaDrive filter back, you need to edit in_vgm.ini and change the "YM2612 NukedType" to 3.
- You can do per-channel panning to the AY8910 and OPNx SSG.
- There is a button "Open INI" in the options dialog now that opens in_vgm.ini in an editor. (The file can be hard to find.)
Note: Only make changes while Winamp is closed. (Else the plugin will overwrite your changes.) - You can enable S98 and DRO playback by editing the .ini file.
Enjoy!
P.S.: And for the next release, I want to build VGMPlay 32-bit and in_vgm ANSI with Visual C++ 6 again, so that they work under Windows 2000. (Current builds use with Visual Studio 2010, so at least they work on WinXP SP3.)