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 Post subject: Ridge Racer
PostPosted: 2015-05-30, 22:24:10 

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Joined: 2011-12-01, 20:20:07
Posts: 3280
Location: Germany
TitleRidge Racer
ComposerShinji Hosoe, Ayako Saso,
Nobuyoshi Sano
SystemNamco System 22
Sound ChipsC352
Tracks10
Playing time31:39
Pack authorctr
Pack version1.00
Last Update2015-06-18

Pack page: Ridge Racer


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 Post subject:
PostPosted: 2019-07-15, 14:12:59 

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Joined: 2014-01-28, 5:51:54
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Voice actor: Michael G https://www.youtube.com/watch?v=kpmu3i0-0ys

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 Post subject:
PostPosted: 2019-07-15, 17:58:54 

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Joined: 2013-07-17, 23:32:39
Posts: 430
Guinn*


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 Post subject:
PostPosted: 2020-01-17, 22:05:04 
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Joined: 2020-01-17, 19:59:17
Posts: 7
Location: Gilroy, Ca
Any chance the 2 exclusive tracks from the Playstation version ("Enter Initials" and "Credits") exist as a .VGZ somewhere? Maybe it's deep, deep in the ROM? Probably not, but I thougt I'd ask:

https://youtu.be/cYMNTaLJIiE
https://youtu.be/IV-j_4sIXM0


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 Post subject:
PostPosted: 2020-01-17, 23:10:41 

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PS1 also has a track for the attract mode intro. I have already been digging in the arcade game's data and none of those tracks are present. There is one unused track that hasn't been logged, but as you can notice it is very incomplete and broken instrument data. (at 35 seconds I tried to fix it).


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 Post subject:
PostPosted: 2020-01-18, 1:44:17 
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Joined: 2020-01-17, 19:59:17
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Location: Gilroy, Ca
ctr wrote:
PS1 also has a track for the attract mode intro. I have already been digging in the arcade game's data and none of those tracks are present. There is one unused track that hasn't been logged, but as you can notice it is very incomplete and broken instrument data. (at 35 seconds I tried to fix it).


Ha, that's great. I like your version more! :beer:

Thanks for all you do! When Ridge Racer emulation got improved in MAME last year and I realized all that redbook audio from the PS1 wasn't actually needed, that the whole game and music were just in a 12MB ROM, it blew my mind. I read about the C352 and found your Pixelated Audio podcast appearance. I'm loving Quattroplay and am busy unzipping and copying over all the rest of the ROMS!

Also, I saw the change you made to ridgerac.ini. I like the different intro to Rhythm Shift. Except, when you play "07 Rhythm Shift (12" Version)" it plays the new one with the different intro. And when you play "11 Rhythm Shift (Different Intro)" it plays the original version.

I don't know anything about music or github, but I think it should be:

[action.0]
r00 = 1
[action.1]
r01 = 0
[action.2]
r00 = 0

instead of:
r00 = 0
[action.1]
r01 = 0
[action.2]
r00 = 1

If you fix that, are you also going to commit the unused/fixed track?


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 Post subject:
PostPosted: 2020-01-18, 3:21:14 

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Namco51 wrote:
Also, I saw the change you made to ridgerac.ini. I like the different intro to Rhythm Shift. Except, when you play "07 Rhythm Shift (12" Version)" it plays the new one with the different intro. And when you play "11 Rhythm Shift (Different Intro)" it plays the original version.


It's a special case, because the OST (Namco Game Sound Express Vol. 11) has the "eins, zwei, drei" sample in the beginning, while the PS1 version doesn't. I guess the arcade version will play both versions depending on context.


This is the patch to enable the unused song. I might add it to the ini file at some point, but I would rather have a directory of "patched" ini files stored somewhere else in the repo for things like this. I have a few of them already on my computer, they're just not checked into the repo yet.
Code:
[patch]
; Unreferenced songs...

; samples sound wrong
; Calls subsong 0x0b
song     = 0x03
pos      = 0x18459
; which is probably this
song     = 0x0b
pos      = 0x18662
; fix the instruments!
address  = 0x1847e
byte     = 0xca
byte     = 0xca
byte     = 0xcb
byte     = 0xc9
byte     = 0xf4
byte     = 0xf4
byte     = 0xf4
byte     = 0xf4
address  = 0x1867d
byte     = 0xe2
byte     = 0xcf
byte     = 0x9c
byte     = 0xcd
byte     = 0xf6
byte     = 0xf6
byte     = 0xf6
byte     = 0xf6


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 Post subject:
PostPosted: 2020-01-19, 8:36:05 
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Joined: 2020-01-17, 19:59:17
Posts: 7
Location: Gilroy, Ca
I see, makes perfect sense. Thanks for the patch. I added it to my INI!


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 Post subject: Nonstop Rhythm Shift
PostPosted: 2020-03-09, 19:03:08 
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Joined: 2020-01-17, 19:59:17
Posts: 7
Location: Gilroy, Ca
I had a question about Rhythm Shift not advancing to the next track, but realized it's not a VGM thing but rather a QuattroPlay thing. Asking in the appropriate thread. https://vgmrips.net/forum/viewtopic.php?f=15&t=2513&p=11207#p11207


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