vgmrips

The forum about vgm files
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 Post subject: vgz to vgm
PostPosted: 2015-06-05, 23:19:33 

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Joined: 2015-06-05, 23:08:44
Posts: 10
Hi.

I'm making a megadrive genesis jukebox, all music files i find, are in .vgz.
If i convert them to vgm to be used in SGDK, they will be very big and play very slow.

Vgm's created with deflemask are working perfect.

How do i convert vgz to deflemask vgm format?

Thanks.

EDIT:

I did it. vgz to vgm. vgm to xgm. :).

i'll create a thread to colect cool ym 2612 vgm's for the jukebox, also at spritesmind.

I want vgm's from homebrew, demos, covers...

captures from the snes version i made and the md/gen version i'm doing now.


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 Post subject:
PostPosted: 2015-09-23, 6:16:56 
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Joined: 2015-09-23, 6:14:23
Posts: 7
One way of doing it is renaming them to blah.vgm.gz (vgz are gzip packed VGMs) and then run them through guzip command line for unpacking.


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 Post subject:
PostPosted: 2019-01-09, 11:05:32 
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Joined: 2016-02-16, 12:54:37
Posts: 99
on GNU/Linux (and perhaps other Unix-based operating systems, like OSX, BSD, Irix, SunOS/OpenIndiana, etc.):
Code:
for i in *.vgz; do mv "$i" "$i".vgm.gz ; done
for i in *.vgm.gz; do gunzip "$i" ; done


if you also want to optimize delay commands, synchronizing them with "wait-videoblank" (each 60hz)
Code:
for i in *.vgm; do vgm_facc "$i" ; done


on other operating systems: i have no idea, at all! :D


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 Post subject:
PostPosted: 2019-01-09, 19:40:43 

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Joined: 2011-12-01, 20:20:07
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Location: Germany
No, no, no, you DEFINITELY should NOT to use vgm_facc unless you know 110% exactly what you're doing.
And unless you're submitting packs at SMSPower!, you should not use it at all.
It's also deadly for any sort of software-streamed PCM, which is what you do on the MegaDrive.

At this point I'm considering to either remove the precompiled binary or write a tool that detects such things.


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 Post subject:
PostPosted: 2019-01-11, 2:30:50 
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Joined: 2016-02-16, 12:54:37
Posts: 99
i‘m indeed very curious about the most notable examples for comparison! :)


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