BC Racers
System: PC/AT
Publisher: Front Street Publishing
Release date: 1995
01. | Title 1:43 + 1:37 | |
02. | Character Select 0:40 + 0:27 | |
03. | Rock City Race 2:04 + 2:00 | |
04. | Night Rally 1:37 + 1:37 | |
05. | Desert Drive 2:01 + 1:47 | |
06. | Jungle Rumble 2:35 + 2:34 | |
07. | Swamp Stomp 2:32 + 2:32 | |
08. | Blizzard Blitz 2:10 + 2:03 | |
09. | Cave Rave 3:07 + 0:56 | |
10. | Volcano Dash 1:51 + 1:51 | |
11. | Race Over! 0:15 + 0:14 | |
12. | Results 1:08 + 1:07 | |
13. | Ending ~ Staff Roll 1:38 + 1:37 | |
14. | Continue? 0:21 + 0:21 | |
15. | Game Over 0:09 | |
Total: 23:44 + 20:36 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2023-06-02 | The789Guy | Initial release. |
Tool | From | To | % |
---|---|---|---|
vgm_cmp | 9.37 MB | 1.82 MB | 19.4% |
This one was both easy and hard at the same time. On the "easy" side, all I had to do was swap the title track, I had level locations from the 32X version's manual (https://segaretro.org/images/2/2a/Bcracers_32x_us_manual.pdf) and I trimmed every track manually. On the "hard" side, EVERYTHING ELSE was a challenge: * "Continue?" and "Game Over" prevent the game from loading when swapped with the title song. They were swapped with the character select file. * Sometimes, when swapping the character select track out, some instruments will be missing. It was a trial-and-error search to see *which* tracks played incorrectly through that swap, so I said "Fuck it!" and played most of the tracks through swapping the title screen. * "Cave Rave" was the hardest of all the songs because I could NOT find a proper loop for the life of me. I went with a fairly long one, it may not be perfect, but at least it LOOPS. * Side Note: Whenever I ran the game through DOSBox, it automatically set the cycles to MAX. So, during the logging portion, I feared that my computer was going to explode because my fan was going all out. And that's basically everything I dealt with. And yes, the songs that fade in ARE supposed to fade in. And yes, "Race Over!" DOES loop like that. Size reduction (vgm_cmp): 9.37 MB -> 1.82 MB (19.5 %)
Source: VGMRips
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