BC Racers

Sound chip: YM3812
System: PC/AT
Composer: Martin Iveson
Developer: Core Design
Publisher: Front Street Publishing
Release date: 1995
01. Title 1:43 + 1:37
02. Character Select 0:40 + 0:27
03. Rock City Race 2:04 + 2:00
04. Night Rally 1:37 + 1:37
05. Desert Drive 2:01 + 1:47
06. Jungle Rumble 2:35 + 2:34
07. Swamp Stomp 2:32 + 2:32
08. Blizzard Blitz 2:10 + 2:03
09. Cave Rave 3:07 + 0:56
10. Volcano Dash 1:51 + 1:51
11. Race Over! 0:15 + 0:14
12. Results 1:08 + 1:07
13. Ending ~ Staff Roll 1:38 + 1:37
14. Continue? 0:21 + 0:21
15. Game Over 0:09
Total: 23:44 + 20:36
History
Version Date Author Description
1.00 2023-06-02 The789Guy Initial release.
Size reductions
ToolFromTo%
vgm_cmp9.37 MB1.82 MB19.4%
6 ratings • 170 downloads • 614 views
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This one was both easy and hard at the same
time. On the "easy" side, all I had to do was
swap the title track, I had level locations
from the 32X version's manual
(https://segaretro.org/images/2/2a/Bcracers_32x_us_manual.pdf)
and I trimmed every track manually.
On the "hard" side, EVERYTHING ELSE was a
challenge:

* "Continue?" and "Game Over" prevent the game
  from loading when swapped with the title
  song. They were swapped with the character
  select file.
* Sometimes, when swapping the character select
  track out, some instruments will be missing.
  It was a trial-and-error search to see
  *which* tracks played incorrectly through
  that swap, so I said "Fuck it!" and played
  most of the tracks through swapping the title
  screen.
* "Cave Rave" was the hardest of all the songs
  because I could NOT find a proper loop for
  the life of me. I went with a fairly long
  one, it may not be perfect, but at least it
  LOOPS.
* Side Note: Whenever I ran the game through
  DOSBox, it automatically set the cycles to
  MAX. So, during the logging portion, I feared
  that my computer was going to explode because
  my fan was going all out.
  And that's basically everything I dealt with.

And yes, the songs that fade in ARE supposed to
fade in.

And yes, "Race Over!" DOES loop like that.

Size reduction (vgm_cmp):
 9.37 MB -> 1.82 MB (19.5 %)

The789Guy

Source: VGMRips

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