College Slam
Systems: Mega Drive Genesis
Publisher: Acclaim
Release date: 1996-02-29
01. | Title Screen 0:32 + 0:25 | |
02. | Main Menu, End of Game, Time Out 0:44 + 0:23 | |
03. | In-game BGM 1 1:45 + 0:57 | |
04. | In-game BGM 2 1:57 + 1:55 | |
05. | End of Half 0:30 + 0:28 | |
06. | End of Game 2 (Unused 1) 0:39 + 0:39 | |
07. | Time Out 2 (Unused 2) 0:31 + 0:31 | |
08. | Unused 3 1:09 + 0:39 | |
09. | Unused 4 0:47 + 0:47 | |
Total: 8:31 + 6:39 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2022-11-24 | RN22 | Initial release. |
Tool | From | To | % |
---|---|---|---|
optvgm | 7.2 MB | 4.96 MB | 68.9% |
vgm_cmp | 4.96 MB | 1.17 MB | 23.6% |
My 50th VGM rip, before I finish my schoolworks. A 1996 basketball game Genesis port made by Iguana. The same as NBA Jam game mechanics, but for college. Since this is licensed by National Collegiate Athletic Association (NCAA), according to the game. Unlike NBA Jam, this game has power-ups and superpower abilities that the players have performed inside the court. And "Juice Mode" where it gives boost to speed up players. Other tracks such as 06 and 07 are commonly used this track on the SNES version, while the Genesis version doesn't used that piece of tracks i've mentioned. The thing is, this port has In-game BGMs, while SNES missed that up. Also, tracks 08 and 09 are another unused tracks that I can't describe where they belong, and I don't think I heard these two tracks in-game. Track names are taken from the SNES rip of College Slam. Since there's no full soundtrack of this port, not even YouTube. Generated by BlastEm 0.6.3 Size reduction: 1. optvgm: 7.20 MB -> 4.96 MB (68.9 %) 2. vgm_cmp: 4.96 MB -> 1.17 MB (23.6 %) Total: 7.20 MB -> 1.17 MB (16.2 %) External links: SegaRetro: https://segaretro.org/College_Slam
— RN22
Source: VGMRips
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