Metroid II - Return of Samus
System: Game Boy
Publisher: Nintendo
Release date: 1991-08-26 (U) / 1992-01-02 (J) / 1992-05-21 (E)
01. | Title 2:13 + 2:13 | |
02. | Samus Aran arrives 0:05 | |
03. | Main Theme 2:10 + 2:01 | |
04. | Metroid fight 0:13 + 0:11 | |
05. | Metroid defeated 0:05 | |
06. | Caverns 1 0:27 + 0:23 | |
07. | Chozo ruins 0:56 + 0:56 | |
08. | Upgrade found 0:07 | |
09. | Missle expansion 0:02 | |
10. | Caverns 2 0:50 + 0:43 | |
11. | Caverns 3 0:43 + 0:39 | |
12. | Caverns 4 0:38 + 0:34 | |
13. | Omega Metroid area 2:46 + 2:46 | |
14. | Metroid nest 1:27 + 1:27 | |
15. | Metroids hatched 1:32 + 1:27 | |
16. | Metroid Queen area 0:20 + 0:20 | |
17. | Metroid Queen fight 1:01 + 0:39 | |
18. | Metroid hatchling 0:48 + 0:25 | |
19. | Ending 2:07 | |
Total: 18:21 + 14:38 |
-Interesting set. Many tracks either don't have real loops or they loop at a point past where it is possible for me to analyze (5+hrs). Polymeter and tritone rich melodies abound. Melodies tend to be atonal, tempo changes are common. Some songs that sound as if they have an easy and predictable pattern do not if fact, have one. Some voices even seem to keep their own tempo, which is not strictly polymeter. Long waits and strange commands I have not seen in other rips are present in this set. I was not able to discover the educational background of the composer, but the work here is coherent, and may interest musicologists looking for something more eclectic than the average chiptune. This soundtrack conveys the sense of a solitary journey through a dangerous and lonely world. Effective use of silence.
— sherpa
Source: VGMRips
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