Plasma Sword: Nightmare of Bilstein (U) / Star Gladiator 2: Nightmare of Bilstein (J)
System: ZN-2
Publisher: Capcom
Release date: 1998-03-16
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2013-04-27 | The Golden Horse | Initial release. |
[Source] Star Gladiator 2 - Nightmare of Bilstein Original Soundtrack Suleputer CPCA-1008 May 21, 1998 (Corroborated by its entry in 2012-04-22 version of the BridgeM1 List Pack. Note that tracks 60 and 61 are not listed on the soundtrack, but they play in-game during the attacks I've labeled them with.) Generated using M1 0.7.9a1 (modded by Valley Bell). Star Gladiator was Capcom's first attempt at a 3D fighter, clunky as it was. For its sequel, in an apparent effort to attract Street Fighter players, Capcom made it play more like a 2D fighter. Unfortunately, they did so in the clumsiest manner they could, and on top of that, they cut a lot of corners to get there. Not only does this game use the same exact models as the previous game one year after Tekken 3 made them dated, but around half of the cast are just model swaps of the other half with different super moves! And then Capcom did a straight port for the Dreamcast in 2000... a year after the Soul Calibur remake dazzled the industry and came out in the U.S. as a launch title. Either way you put it, the odds were against Capcom the whole time. Oh, well, at least they got a decent metal soundtrack out of it! It's not as good as the previous game's more varied soundtrack, but it should still provide some good listening. It took some work to put this pack together, as you can see by the sheer size of the track list -- much of them ending themes, some of which took some effort to properly loop. I actually finished these back in December 2012, but I was going to re-rip them using MAME instead of M1 -- only to find that in MAME, the songs play slightly slower. And so, I decided to release what I had in December, apart from redoing the Next Stage .vgm to correct its looping. Enjoy!
Source: VGMRips
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