Street Racer
System: Game Boy
Publisher: Ubisoft
Release date: 1996-09-26 (J) / 1996-12 (U) / 1996 (E)
01. | Select 0:18 | |
02. | Race End 0:04 | |
03. | Game Over 0:08 | |
04. | Start Grid 0:02 | |
05. | Loser 0:03 | |
06. | Hi Score 0:07 | |
07. | Credits 0:39 + 0:39 | |
08. | Title 0:35 + 0:34 | |
09. | Surf 0:44 + 0:41 | |
10. | Helmut 0:33 + 0:29 | |
11. | Hodja 1:04 + 1:02 | |
12. | Biff 1:05 + 1:02 | |
13. | Suzulu 1:10 + 1:05 | |
14. | Frank 0:57 + 0:52 | |
15. | Raphael 0:54 + 0:52 | |
16. | Sumo 0:54 + 0:42 | |
17. | Soccer 0:46 + 0:45 | |
18. | Rumble 0:40 + 0:39 | |
Total: 10:35 + 9:16 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2023-02-13 | The789Guy | Initial release. |
1.01 | 2023-04-14 | Valley Bell | Fixed typo. |
Tool | From | To | % |
---|---|---|---|
vgm_cmp | 6.42 MB | 2.53 MB | 39.4% |
Song titles and order as per the game's sound test. All the songs are arrangements of Matt Furniss' score from the Genesis version. "Helmut", however, originates from the SNES version and was composed by Allister Brimble. "Raphael", "Soccer" and "Rumble" were trimmed with vgmlpfind while the rest were trimmed manually because Martin Walker's sound driver is one of *those* drivers that causes vgmlpfind to spit out multiple random loops with no "!". Technically, I did also use it for "Sumo", and verified that the loop is proper. Size reduction (vgm_cmp): 6.42 MB -> 2.53 MB (39.4 %)
Source: VGMRips
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