The Punisher

Sound chip: QSound
System: CP System Dash
Composers: Isao Abe Yoko Shimomura
Developer: Capcom
Publisher: Capcom
Release date: 1993-04-22
01. Player Select 0:10 + 0:08
02. Crime Hunter (Stage 1) 0:58 + 0:53
03. Iron Golem -The Guardroid Appears- (Boss Entrance) 0:25 + 0:22
04. Boss 1 0:31 + 0:29
05. Stage Clear 0:06
06. Stage 2 Start Demo (Pool) 0:06 + 0:06
07. Castle Pantaberde (Stage 2) 1:20 + 0:50
08. Shock! (Unused BGM) 0:21 + 0:09
09. Stage 3 Start Demo (Harbor) 0:04 + 0:03
10. Seaside Trap (Stage 3) 1:03 + 1:02
11. Stage 4 Start Demo (Huge Cave) 0:06 + 0:05
12. Runaway Train -Huge Cave- (Stage 4) 0:28 + 0:19
13. Bonus Stage 0:45 + 0:30
14. Boss 2 (Archenemy) 0:16 + 0:10
15. Stage 5 Start Demo (Hideout) 0:15 + 0:06
16. Revenger -Theme of Vengeance- (Stage 5) 0:53 + 0:40
17. Stage 6 Start Demo (King Building) 0:07 + 0:01
18. King Building Infiltration (Stage 6-1) 1:12 + 1:07
19. Elevator (Stage 6-2) 1:10 + 0:57
20. Endless Corridor (Stage 6-3) 1:11 + 1:00
21. Bruno Costa (Last Boss Entrance) 0:38 + 0:24
22. Last Boss (Kingpin) 0:34 + 0:28
23. Last Stage Clear 0:08
24. Ending Theme 1:34 + 1:23
25. Continue 0:28 + 0:28
26. Game Over 0:07
27. Unused BGM 2 1:18 + 1:00
28. Unused BGM 3 0:16 + 0:13
29. Unused BGM 4 0:04 + 0:03
30. Unused BGM 5 0:28
31. Unused BGM 6 0:05
Total: 16:51 + 12:44
History
Version Date Author Description
1.00 2013-01-08 The Green Herring Initial release.
1.01 2014-05-11 The Green Herring Fixed the placement of track 12's track times in this text file's track list.
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[Source]
Tenchi o Kurau II -G.S.M. Capcom 7- / Alfh Lyra
Pony Canyon / Scitron  PCCB-00133  Aug 20, 1993

(Corroborated by its entry in 2012-04-22
 version of the BridgeM1 List Pack)

This pack was made using MAME 0.144 (modified
by Valley Bell), with the help of the game's
internal sound test mode. Although I always
intended to make this pack at some point,
Knurek specifically requesting this game's
soundtrack inspired me to spend much of a quiet
day making it. From start to finish, this pack
took seven hours and 17 minutes to make,
excluding this text file and the title screen
image files. Of course, being long familiar
with this game certainly helped!

This also marks the first pack made for game
running on the CP System Dash. It was a variant
of the original CP System with a few additional
features, most relevant for this pack being
that it used QSound instead of the YM2151 /
OKI6295 combo from the previous version. The
soundtrack consists of percussion-heavy music
with a sound fitting of the Punisher and his
dark life as a vigilante; unsurprisingly, the
change in sound hardware allows these tracks to
flourish and accomplish their intended effect.

There are some things I should point out
regarding the tracklist:

* The Japanese tracklist includes a mix of
  English and Japanese names, and some of the
  English names are misspelled (e.g. "Crime
  Hunter" is spelled "CLIME HUNTER" and "Bruno
  Costa" is spelled "BURUNO COSTA"). These
  errors are fixed in the English tags, but are
  preserved in the Japanese tags for the sake
  of accuracy.
* It also labels "Endless Corridor" as the
  theme of "Stage 7," when there are only six
  stages in the game. Furthermore, the official
  soundtrack leaves out the music that plays
  during Stage 6's elevator sequence. I went
  the route taken by the game's M1 playlist by
  placing the elevator track between "King
  Building Infiltration" and "Endless
  Corridor," and relabeling them in the English
  tags based on the order in which they are
  played. The Japanese tags, however, include
  the "Stage 7" error, again for accuracy
  reasons.
* There are six unused tracks in this game, one
  of which appears on the official soundtrack.
  Like on the M1 playlist, these appear at the
  end of this pack's tracklist. What a few of
  them were intended for can be determined by
  their sound or their place in the sound code:
  #2 sounds like a possible ending theme; #3
  (appearing before the Game Over music) sounds
  like continue screen music; #4 (which appears
  before the Stage 2 Start Demo music) may have
  been meant for an intro to Stage 1; #5 sounds
  like boss intro music; and #6 (appearing
  after the Continue music) sounds like "game
  over" music.

In any case, enjoy!

The Green Herring

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