Problem: You'd like to contribute to VGMRips, but aren't sure where to start. Maybe you're a totally-new contributor, or an old one who's been out of the loop and needs a complete re-orientation with the new VGM tools. Whomever you are, you'd like some quick, easy-to-understand and up-to-date information.
Solution: Start by reading R(er)ipping for the Out-of-Element Contributor.
This article will walk you through preparation, ripping, tagging, logging, and submitting your work to the correct areas of the forums for approval. Though some of the text leans toward Genesis ripping, there's plenty of general advice to help get you started on other target systems. (There's even some nuggets of advice that could be useful to more experienced contributors.)
The article is often updated with more info, and, if necessary, corrections. And if you could use more help or have questions, you're free to ask directly in the article's discussion page. If you do, your feedback will help improve the tutorial further in turn: a win-win for all involved.
There's everything to gain and nothing to lose, so why not begin your thousand-mile journey with the first step?