Talk:ChipTuneSoundFormat

From vgmrips

I suggest you support all the chips in our library, you can see a list here, and you can write them in order of importance (number of available packs). If you look at the vgmplay source code, you can find the chip emulation files in the chips/ directory. As you add support for emulating a chip, also add support for importing from the VGM format into ChipTuneSoundFormat. Write a library and a converter that uses the library, and then a player that uses the same library. The library can read and write the format. Good luck!

--Vampirefrog (talk) 22:02, 1 July 2014 (EEST)

For the library, yes it is how I intend. However, this library is just the file format library, so not supporting any chips at all. (Although, I can include support for making it send the register writes to a callback function when time advancement function is called.) I refuse to use any of the vgmplay code which is not GPL-compatible, though. --Zzo38 (talk) 22:53, 1 July 2014 (EEST)

Add a page for new formats

You should create a page or a category that would include formats in development, like yours, and any others if you know of any.

--Vampirefrog (talk) 07:55, 2 July 2014 (EEST)

I agree I think it is good idea. I do not know of any others, but if someone does then they can add it, I guess. --Zzo38 (talk) 17:58, 2 July 2014 (EEST)