VGMPlay / in_vgm
Last update: 2023-12-31 (v0.51.1)
Technical discussion about the VGM format, and all the software you need to handle VGM files.
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- ValleyBell Offline
- Posts: 1614
- Joined: 2011-12-01, 20:20:07
- Location: Germany
Re: VGMPlay / in_vgm
If you set the volume too high, the signal will clip. That can happen with any player that allows you to raise the volume beyond 100%.
Re: VGMPlay / in_vgm
Ah, yeah, sure. It's weird how it seems less noticeable with other formats.
- ValleyBell Offline
- Posts: 1614
- Joined: 2011-12-01, 20:20:07
- Location: Germany
Re: VGMPlay / in_vgm
The NES has mostly square waves. You don't notice clipping that much there, because you just clip the existing square into a "less louder" square.
But for FM chips, clipping makes all the difference, because sine get turned into squares.
In addition to that, VGMs are generally mixed at a fairly high volume (close to clipping) by default and some packs (especially ones from 2015 and earlier) may not use the internal Replay Gain feature, so some packs can clip and others can be super quiet.
But for FM chips, clipping makes all the difference, because sine get turned into squares.
In addition to that, VGMs are generally mixed at a fairly high volume (close to clipping) by default and some packs (especially ones from 2015 and earlier) may not use the internal Replay Gain feature, so some packs can clip and others can be super quiet.