Sometimes, when I generate a VGM using the Game Boy DMG, it turns out the wave ram is corrupted. I heard of methods to try and fix the wave ram, but it only corrupts them further. I tried the hex editing method (the method as seen in this video here, but it didn't fix it at all. I also recall using vgm_ptch to change the clock (as discussed when I did DuckTales about last year), but still, the wave ram is corrupted. I have provided an example from The Simpsons: Night of the Living Treehouse of Horror.
I also once encounter wave corruption issues mid-song: two of the songs from Wayne's World on the Game Boy have the wave channel corrupted (i didn't trim these two because of this issue, the untrimmed files are present here).
I also encountered this issue with another Game Boy game I tried to make a VGM pack of (Joe & Mac), but I deleted those files.
In simple terms, is there another way to fix the corrupted wave ram if the two provided methods don't work at all?
Corrupted wave ram on Game Boy VGMs; need help fixing files
Technical discussion about the VGM format, and all the software you need to handle VGM files.
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Corrupted wave ram on Game Boy VGMs; need help fixing files
- Attachments
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08 Stage Theme 6.vgm
- (163.96 KiB) Downloaded 59 times
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02 Intermission, Unused Level.vgm
- (248.34 KiB) Downloaded 58 times
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CGB-BNOE-USA_02.vgm
- (361.66 KiB) Downloaded 64 times
I'm just your average joe who basically contributes random crap to the site. I mainly rip soundtracks by Western composers because they don't get as much love.
Re: Corrupted wave ram on Game Boy VGMs; need help fixing files
Did what was in the video and it sounds fine and all loop fine too.
- Attachments
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CGB-BNOE-USA_02_trimmed_optimized.vgm
- (137.99 KiB) Downloaded 61 times
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08 Stage Theme 6_trimmed_optimized.vgm
- (20.46 KiB) Downloaded 61 times
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02 Intermission, Unused Level_trimmed_optimized.vgm
- (4.3 KiB) Downloaded 71 times
Re: Corrupted wave ram on Game Boy VGMs; need help fixing files
the wave channel is still corrupted in those files. I'm playing them back using winamp/in_vgm.
I'm just your average joe who basically contributes random crap to the site. I mainly rip soundtracks by Western composers because they don't get as much love.
Re: Corrupted wave ram on Game Boy VGMs; need help fixing files
this brings up a better question: HOW are the files not corrupted on your end yet they ARE on my end???? what programs are you using to play these???
I'm just your average joe who basically contributes random crap to the site. I mainly rip soundtracks by Western composers because they don't get as much love.
Re: Corrupted wave ram on Game Boy VGMs; need help fixing files
Foobar2000 x64 but you can also try VGMPlay to check.
- ValleyBell Offline
- Posts: 1602
- Joined: 2011-12-01, 20:20:07
- Location: Germany
Re: Corrupted wave ram on Game Boy VGMs; need help fixing files
The solution to this is, that everyone lists:
- the player program/plugin including version
- the used sound core
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Re: Corrupted wave ram on Game Boy VGMs; need help fixing files
I'm using the most recent version of in_vgm (regular, not Unicode), and the emulation core is default.
(I don't know how to switch cores, and it seems that I can't by default)
(I don't know how to switch cores, and it seems that I can't by default)
I'm just your average joe who basically contributes random crap to the site. I mainly rip soundtracks by Western composers because they don't get as much love.
Re: Corrupted wave ram on Game Boy VGMs; need help fixing files
so here's something i discovered: in the in_vgm.ini file, there's an option for "NoWaveCorrupt" for songs that use the Game Boy DMG. I changed it a bit, but it is STILL corrupted.
I guess there's really no way for me to fix whatever corrupt ram is affecting a lot of games.
I guess there's really no way for me to fix whatever corrupt ram is affecting a lot of games.
I'm just your average joe who basically contributes random crap to the site. I mainly rip soundtracks by Western composers because they don't get as much love.
- ValleyBell Offline
- Posts: 1602
- Joined: 2011-12-01, 20:20:07
- Location: Germany
Re: Corrupted wave ram on Game Boy VGMs; need help fixing files
The "NoWaveCorrupt" just puts the GameBoy sound core into "GB Color" mode all the time. (i.e. same as setting the respective VGM header flag)