Animorphs
System: Game Boy Color
Publisher: Ubisoft
Release date: 2000-11-07
01. | Title Screen, Mission 2 - Overworld 2 2:11 + 2:11 | |
02. | Opening 0:57 + 0:56 | |
03. | Next Mission 0:06 | |
04. | Mission 1 - Main Theme 2:28 + 2:28 | |
05. | Vs. Animal 1:49 + 1:49 | |
06. | Morph 0:05 | |
07. | Vs. Alien 1:11 + 1:10 | |
08. | Morph Defeated 0:06 | |
09. | Mission 1 - Zoo 1:14 + 1:14 | |
10. | Side-Scrolling Scene 1:32 + 1:30 | |
11. | Mission 2 - Overworld 1 2:29 + 2:29 | |
12. | Mission 3 - Overworld 2:31 + 2:31 | |
13. | Mission 3 - Island 2:44 + 2:43 | |
14. | Mission 4 - Overworld 2:34 + 2:34 | |
15. | Mission 4 - Satellite Base 2:24 + 2:24 | |
16. | Mission 5 - Overworld 2:09 + 2:09 | |
17. | Mission 5 - Spaceship 1:50 + 1:50 | |
18. | Ending / Staff Roll 1:36 + 1:34 | |
19. | Game Over 0:29 | |
20. | Mission 1 - Main Theme (original loop) 4:56 + 2:28 | |
21. | Mission 4 - Satellite Base (original loop) 4:48 + 2:24 | |
Total: 39:58 + 34:16 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2019-01-19 | The Golden Horse | Initial release. |
[Generator (all except track 19)] NEZplug v0.9.4.8 + 2 + 19.20 (modded by Valley Bell) [Generator (track 19)] MAME 0.164 (modded by Valley Bell) While the young adult book series "Animorphs" was still a hot item in North America, three separate games were commissioned based on it in one year, each one in a different genre taking after the most popular game of the time. This Game Boy Color game, which did not carry a fancy subtitle (unlike the PlayStation's "Shattered Reality" and the PC's "Know the Secret"), happened to be a "Pokémon" clone where your morphs served as the Pokémon. Like most licensed games, unfortunately, it was a bland piece of work, worsened in this case by how buggy it was all over. So why did I make a pack for it? Because it has possibly one of the most bizarre soundtracks you'll ever hear in a Game Boy game, let alone a licensed piece of shovelware. Tempo changes, key changes, and time changes run rampant all over the soundtrack, to say nothing of how oddly cheery a number of the songs are for their context (like the side-scrolling music). All the music was made in "Fatass", a Game Boy Color tracker program by Jeremy Evers that you can find at: http://jeremyevers.com/fatass/ or http://www.pouet.net/prod.php?which=56151 It includes several of the songs from this game, which I used to confirm loop points. I nevertheless included two separate loops of two songs which change sound after the first loop on account of some parameters not being reset. (Both versions are in the playlist.) The songs also have titles found in the game code, documented both in the Fatass package and in The Cutting Room Floor's Notes page for the game: https://tcrf.net/Notes:Animorphs However, I have confined them to the Notes section of the VGM files because two of them (tracks 13 and 16) are shockingly vulgar for a children's game (yes, more than "Fatass"). I instead named all the VGM files based on where they occur in the game, courtesy of video playthroughs of the game (most of which have people talking over the audio!). You'll notice this includes a "Mission 5" even though the game normally ends after four missions. This is because there is a fifth mission that, as far as anyone knows, is accessible only through a password given nowhere in the game, which wasn't found until _15 years after the game was released_. For posterity, the password is (case sensitive!): Dqrkhpy! Yy1yx3y! Oh, and beating this mission is the only way to see the credits. To cap off this oddly long description for a shovelware game's bizarre soundtrack, said credits are for people who went on to make the wacky Game Boy Advance "classic" "Urban Yeti!", and were responsible for the deranged 3DO FMV game that never was, "Duelin' Firemen!": https://youtu.be/Msp2xO_TdQ4 Be warned: The video is not safe for sanity. Enjoy... if you dare!
Source: VGMRips
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