Batman: The Video Game
System: Game Boy
Publisher: Sunsoft
Release date: 1989-12-22 (J) / 1990-06 (U) / 1990 (E)
01. | Title 1:14 + 0:39 | |
02. | Cutscene 0:19 + 0:19 | |
03. | Gotham City 2:14 + 1:08 | |
04. | Stage Clear 0:03 | |
05. | Chemical Factory 0:49 + 0:43 | |
06. | Flugelheim Museum 1:04 + 0:46 | |
07. | Batwing Stage 1:28 + 0:52 | |
08. | Gotham Cathedral 2:08 + 0:57 | |
09. | Batman vs Jack / Joker 0:40 + 0:34 | |
10. | Ending ~ Credits 1:05 + 0:34 | |
11. | Death 0:05 | |
12. | Game Over 0:18 + 0:18 | |
Total: 11:21 + 6:46 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2019-09-08 | The Golden Horse | Initial release. |
[Source] In-game level titles¹ and usage [Generator] MAME 0.200 (modded by Valley Bell), using Sound Test (and MAME debug²) This is a perfectly plain, run-of-the-mill platformer-shooter, except that the shooter hero is Batman, famous among superhero fans (at the time, it was not as mainstream as today) for his refusal to use guns since one was used to kill his parents. Besides that out-of- character novelty, the only notable thing about this game is its excellent soundtrack, which is of course inevitable when you have Sunsoft's sound team on board. It easily matches the *other* movie tie-in games released by Sunsoft in thrills, composition and making the most out of the console's sound hardware. A recommended listen! NOTE: Like the rest of the tie-in games released outside Japan, the title screen simply says "Batman" but the cover art reads "Batman: The Video Game"; this pack uses the package title for consistency with the NES pack.) ¹ "Flugelheim" is misspelled as "Flugalheim" in-game; this is fixed in the English tags but preserved in the Japanese tags. ² The Sound Test, accessed simply by holding Up/Right and pressing Start at the title screen, allows you to play each song in the game... except, for some reason, for the boss theme (the "Batman vs" stages). Fortunately, whoever coded the Sound Test forgot to make absolutely sure one couldn't write arbitrary values to memory; as such, you can listen to the boss theme by enabling the Game Genie code CF1-A33 or the GameShark code 01CFA3C1 when the Sound Test is open. (Both will write the value 0xCF to RAM address 0xC1A3, which forces the sound selection to the boss theme, after which you can cue it up.)
Source: VGMRips
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