DuckTales 2 (U, E) / Dakku Teiruzu 2 (J)

Sound chip: Game Boy DMG
System: Game Boy
Composers: Minae Fujii Mark Mueller Akihiro Akamatsu
Developer: Make Software
Publisher: Capcom
Release date: 1993-11 (U) / 1993-12-03 (J) / 1993 (E)
01. Prologue 0:23 + 0:20
02. DuckTales Theme 0:54 + 0:54
03. Map 0:31 + 0:16
04. Niagara 0:35 + 0:35
05. Bermuda 0:46 + 0:46
06. Egypt 1:10 + 1:09
07. Mu 0:31 + 0:31
08. Scotland 0:34 + 0:34
09. Boss 0:20 + 0:20
10. Treasure! 0:04
11. Map Piece 0:03
12. Launchpad 0:07
13. Basement 0:47 + 0:44
14. Glomgold's Ship 0:39 + 0:39
15. D-1000 (Final Battle) 0:39 + 0:39
16. Ending (Part 1) 0:40 + 0:39
17. Ending (Part 2) 0:30 + 0:29
18. Player Lost 0:02
19. Game Over 0:05
20. Invincibility 0:10
21. Time Frozen 0:11
Total: 9:33 + 8:27
History
Version Date Author Description
1.00 2023-04-13 The789Guy Initial release.
5 ratings • 232 downloads • 1035 views
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According to Twitter,
(https://twitter.com/true_Cah4e3/status/1060997169640075265)
Make Software was responsible for the GB port
of this NES game. I suggest it uses the sound
driver, which some of their titles credit to
Akihiro Akamatsu, who I suspect is the
arranger.

Like the NES version, "DuckTales Theme"
(track 2) *does* loop. If you stay on the title
screen for too long, it boots you back to the
prologue cutscene, but pressing start reveals
that the song, does, indeed, loop.


Most of the songs didn't work at all with
vgmlpfind, so I trimmed them manually. If they
sound weird, that's the fault of trimming
manually.

The789Guy

Source: VGMRips

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