DuckTales 2 (U, E) / Dakku Teiruzu 2 (J)
System: Game Boy
Publisher: Capcom
Release date: 1993-11 (U) / 1993-12-03 (J) / 1993 (E)
01. | Prologue 0:23 + 0:20 | |
02. | DuckTales Theme 0:54 + 0:54 | |
03. | Map 0:31 + 0:16 | |
04. | Niagara 0:35 + 0:35 | |
05. | Bermuda 0:46 + 0:46 | |
06. | Egypt 1:10 + 1:09 | |
07. | Mu 0:31 + 0:31 | |
08. | Scotland 0:34 + 0:34 | |
09. | Boss 0:20 + 0:20 | |
10. | Treasure! 0:04 | |
11. | Map Piece 0:03 | |
12. | Launchpad 0:07 | |
13. | Basement 0:47 + 0:44 | |
14. | Glomgold's Ship 0:39 + 0:39 | |
15. | D-1000 (Final Battle) 0:39 + 0:39 | |
16. | Ending (Part 1) 0:40 + 0:39 | |
17. | Ending (Part 2) 0:30 + 0:29 | |
18. | Player Lost 0:02 | |
19. | Game Over 0:05 | |
20. | Invincibility 0:10 | |
21. | Time Frozen 0:11 | |
Total: 9:33 + 8:27 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2023-04-13 | The789Guy | Initial release. |
According to Twitter, (https://twitter.com/true_Cah4e3/status/1060997169640075265) Make Software was responsible for the GB port of this NES game. I suggest it uses the sound driver, which some of their titles credit to Akihiro Akamatsu, who I suspect is the arranger. Like the NES version, "DuckTales Theme" (track 2) *does* loop. If you stay on the title screen for too long, it boots you back to the prologue cutscene, but pressing start reveals that the song, does, indeed, loop. Most of the songs didn't work at all with vgmlpfind, so I trimmed them manually. If they sound weird, that's the fault of trimming manually.
Source: VGMRips
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