Dungeons & Dragons: Order of the Griffon
System: TurboGrafx-16
Publishers: Turbo Technologies Strategic Simulations Inc
Release date: 1992-09
01. | Title 0:32 + 0:22 | |
02. | Lord Korrigan 0:05 | |
03. | Karameikos 0:45 + 0:43 | |
04. | Radlebb Keep 0:52 + 0:51 | |
05. | Koriszegy Keep 1:16 + 1:16 | |
06. | Message 0:05 | |
07. | Fight 0:56 + 0:56 | |
08. | Victory 1 0:03 | |
09. | Victory 2 0:04 | |
10. | Game Over 0:05 | |
11. | Music 04 0:32 + 0:31 | |
12. | Music 05 0:21 | |
13. | Music 06 0:43 + 0:34 | |
14. | Music 07 0:28 + 0:28 | |
15. | Music 09 0:47 + 0:47 | |
16. | Music 11 0:49 + 0:47 | |
17. | Music 12 0:53 + 0:52 | |
18. | Music 13 0:03 | |
19. | Unknown Jingle 1 0:02 | |
20. | Unknown Jingle 2 0:02 | |
21. | Unknown Jingle 3 0:02 | |
22. | Unknown Jingle 4 0:02 | |
Total: 9:16 + 8:02 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2022-04-04 | The789Guy | Initial release. |
Tool | From | To | % |
---|---|---|---|
vgm_cmp | 21.7 MB | 970 KB | 4.4% |
This pack was made with NEZplug Version 0.9.4.8 + 2 + 19.20 VGM mod. Because of this game's general obscurity, (no doubt due to it being released on the TG16 in 1992, when the system was all but dead), I wasn't able to find a lot of information on it. First, the game's release was a mess, as MobyGames simply listed a 1992 release, while Wikipedia credits the release towards October 1992 (it's not even sourced, which shows what they know). The best information towards its release was from a scan of this Turbo Force issue (https://archive.org/details/Turbo_Force_Issue_02_September_1992/page/n27/mode/2up) which lists a possible September release. There doesn't appear to be good-quality walkthroughs on YouTube, so I incorporated the tags by Kaminari from the HES set. There's no telling whether or not tracks 11-22 are even used in game. This game also lacks credits. Frank Klepacki has verified that he was the composer through an (equally obscure) podcast, and had this to say about the score: "That one was tough to implement - I'm not sure what sound system was used, I think it was just the one that came with the dev kit we had. I wrote everything in Visual Composer and ported the MIDI files over to the TurboGrafx-16 - I think we had to recreate the FM instruments. The annoying thing was the how it handled transitions between ambient and combat music - sometimes the tempos didn't change back properly." Yeah, and not to mention I had some issues with trimming a couple tracks (which BoxCubed trimmed, thank his soul). I only ripped this because there appears to be a lack of packs for Western-developed TG16 games. I also liked this score, despite my only experience with any of Klepacki's music scores being Lion King for SNES. Also, I was just surprised at what vgm_cmp did: look at that compression! Holy smoke, this was a long TXT file! It's somehow longer than the one for that Simpsons game for DOS I ripped! Size reduction (vgm_cmp): 21.7 MB -> 970 KB (4.36 %)
Source: VGMRips
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