Sonic 3D Blast (U) / Sonic 3D: Flickies' Island (E)

Sound chips: SN76489 YM2612
System: Genesis
Composers: Jun Senoue Masaru Setsumaru Seirou Okamoto Tatsuyuki Maeda
Developers: Sega Traveller's Tales
Publisher: Sega
Release date: 1996
01. Title Screen 0:17
02. Menu 0:33 + 0:32
03. Green Grove Zone Act 1 1:34 + 1:22
04. Green Grove Zone Act 2 4:16 + 4:13
05. Rusty Ruin Zone Act 1 1:48 + 1:34
06. Rusty Ruin Zone Act 2 2:16 + 1:51
07. Spring Stadium Zone Act 1 1:32 + 1:27
08. Spring Stadium Zone Act 2 1:32 + 1:20
09. Diamond Dust Zone Act 1 1:15 + 1:13
10. Diamond Dust Zone Act 2 1:19 + 1:14
11. Volcano Valley Zone Act 1 1:06 + 1:05
12. Volcano Valley Zone Act 2 1:20 + 1:17
13. Gene Gadget Zone Act 1 1:50 + 1:43
14. Gene Gadget Zone Act 2 1:49 + 1:45
15. Panic Puppet Zone Act 1 1:47 + 1:21
16. Panic Puppet Zone Act 2 1:22 + 1:21
17. The Final Fight 1:05 + 0:40
18. Ending 0:31
19. Special Stage 0:52 + 0:50
20. Boss 1 1:24 + 1:04
21. Boss 2 0:32 + 0:26
22. Act Complete 0:06
23. Continue? 0:12 + 0:10
24. Chaos Emerald 0:03
25. 1-up 0:04
26. Invincibility 0:28 + 0:26
27. Game Over 0:09
28. Credits 1:20 + 0:52
29. Unused Boss Theme (819 version) 0:30 + 0:26
30. Unused Boss Theme (825 version) 0:30 + 0:26
31. Unused Special Stage Tune 0:15 + 0:13
Total: 33:22 + 28:43
History
Version Date Author Description
3.03 2022-01-03 andlabs Fixed txt file for vgmrips.
3 ratings • 34477 downloads • 193 views
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Some tracks sound a little funky, like Title
Screen and Game Complete.
Simple Explanation: This is due to inaccuracies
in the VGM Format and so there's nothing I can
do about it.

Some of the Drums have noticeable white noise.
This is in the game as well, but due to the same
stuff above, it's more noticeable and can't be
fixed.

Ironically, this set was intended as a stopgap
for Sonic 3 & Knuckles - I had about six songs
done when I began on this, intending to finish
this first to learn more (Some of these songs
were among my first VGM rips ever, which is
rather painfully obvious by how sloppy songs
like Green Grove Zone 2 are - but yes, it really
IS that long ;) ) and then finish S3&K.
Naturally, it was finished after S3&K, but
that's because I powered through it in about 12
hours - an impressive feat for a 50 song game. :)

Man I hate Spring Stadium Zone. I just wanted to
get that off my chest. Diamond Dust and Volcano
Valley are coolas hell though. :)

Panic Puppet Zone 1 does a lot of extra duty:
It is also the intro cinematic theme and the
secret Level Select screen's music.

Boss is for any non-Robotnik boss, and likewise,
Robotnik is only for Robotnik as a boss, except
for The Final Fight, of course.

The Credits song has the notable feature of
being one of the few Sonic Credit songs that
loop forever: I believe only the original
Sonic 3 credits was the only other game so
distinguished. (S3&K's credits end.)


Sonic! He can really move!
Sonic! He's got an attitude!
Sonic! He's the fastest thing alive!
-DP


This minor fix is what I did instead of
sleeping tonight. There was a section missed in
Green Grove Zone 2. it wasn't really THAT long;
it was longer! The Final Fight also looped
improperly.

In the interest of maybe getting a bit of sleep
before hard labor time, I shall blather no
more. Good morning!
-Jackle


The prototype 819 Boss Theme was actually ripped
from the Sonic 3D Beta dump from 2006. The only
difference between this and the 819 version are
some different bytes at the header.
After comparing the themes to the one used in
Sonic 4, it seems that Sonic 4 uses the earlier
one (!) from the 819 prototype.

Kega Fusion and MESS have some serious problems
with the prototype 825 ROM. The sound lags
horribly. Funny enough, DGen 1.21 works fine, as
does Gens too. Maybe they're too accurate ;)

I ripped the 825 tune with Gens/GS r7 2.16.7 and
used MESS for the 819 ones.
-Valley Bell

Valley Bell Dark Pulse Jackalope

Source: Project2612

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