Star Gladiator Episode I: Final Crusade

Sound chip: QSound
System: ZN-1
Composers: Isao Abe Yuko Takehara
Developer: Capcom
Publisher: Capcom
Release date: 1996-07-16
02. Opening Demo 0:37
03. Character Select 0:28 + 0:14
04. Stage 1 2:57 + 2:56
05. Stage 2 1:23 + 1:12
06. Stage 3 3:11 + 3:11
07. Stage 4 1:59 + 1:49
08. Stage 5 1:32 + 1:21
09. Stage 6 1:35 + 1:27
10. Stage 7 2:48 + 2:48
11. Stage 8 1:06 + 0:57
12. Stage 9 2:05 + 0:59
13. Stage 10 2:06 + 2:06
14. Special Stage 1:27 + 1:19
15. Here Comes a New Challenger 0:05
16. Continue 0:15
17. Name Entry 0:18 + 0:17
18. Bad Ending 0:17 + 0:13
19. Good Ending Hayato 0:33 + 0:11
20. Good Ending June 0:17 + 0:16
21. Good Ending Saturn 0:17 + 0:16
22. Good Ending Gamof 0:26 + 0:20
23. Good Ending Gerelt 0:24 + 0:23
24. Good Ending Rimgal 0:52 + 0:02
25. Good Ending Zelkin 0:52 + 0:34
26. Good Ending Vector 0:30 + 0:29
27. Good Ending Gore 0:28 + 0:28
28. Good Ending Bilstein 0:28 + 0:24
29. Staff Roll 1:57
30. Stage 1 (no loop) 2:56
31. Stage 3 (no loop) 3:10
32. Stage 7 (no loop) 2:48
33. Stage 10 (no loop) 2:06
Total: 42:08 + 24:02
History
Version Date Author Description
1.00 2013-02-23 The Golden Horse Initial release.
1.10 2018-05-19 The Golden Horse Reoptimized all files; added versions of Stages 1, 3, 7 and 10 without loops (reflecting the way they were seemingly written).
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[Source]
 Star Gladiator Episode:I Final Crusade
 Victor Entertainment  VICL-2174  Sep 21, 1996

(Corroborated by its entry in 2012-04-22
 version of the BridgeM1 List Pack)

Generated using MAME 0.144 (modded by
Valley Bell).

However clumsy Capcom's first attempt at a 3D
fighting game was, at least you can say it has
a nice soundtrack. Some things I should
mention, though:

* Some of the looping songs in this pack (Stage
  1, 3, 7, and 10) have actual endings that are
  played before they loop. This, of course,
  made finding the loop points much easier. ;)
  I've nevertheless included versions of each
  song without loops in case this bothers
  whoever listens to them.
* Some songs have their loop points set later
  than they actually are in order to prevent
  errors from occuring with the instruments.
  For example, Zelkin's ending theme is set to
  loop 15 seconds later than its actual loop
  point, because otherwise, one of the
  instruments gets messed up and plays louder
  than it's supposed to.
* Yes, that is the actual loop point for
  Rimgal's ending theme. You're not supposed to
  be looking at the ending screens for long,
  anyway.

Other than that, enjoy!

The Golden Horse

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