Star Gladiator Episode I: Final Crusade
System: ZN-1
Publisher: Capcom
Release date: 1996-07-16
01. | QSound Logo 0:12 | |
02. | Opening Demo 0:37 | |
03. | Character Select 0:28 + 0:14 | |
04. | Stage 1 2:57 + 2:56 | |
05. | Stage 2 1:23 + 1:12 | |
06. | Stage 3 3:11 + 3:11 | |
07. | Stage 4 1:59 + 1:49 | |
08. | Stage 5 1:32 + 1:21 | |
09. | Stage 6 1:35 + 1:27 | |
10. | Stage 7 2:48 + 2:48 | |
11. | Stage 8 1:06 + 0:57 | |
12. | Stage 9 2:05 + 0:59 | |
13. | Stage 10 2:06 + 2:06 | |
14. | Special Stage 1:27 + 1:19 | |
15. | Here Comes a New Challenger 0:05 | |
16. | Continue 0:15 | |
17. | Name Entry 0:18 + 0:17 | |
18. | Bad Ending 0:17 + 0:13 | |
19. | Good Ending Hayato 0:33 + 0:11 | |
20. | Good Ending June 0:17 + 0:16 | |
21. | Good Ending Saturn 0:17 + 0:16 | |
22. | Good Ending Gamof 0:26 + 0:20 | |
23. | Good Ending Gerelt 0:24 + 0:23 | |
24. | Good Ending Rimgal 0:52 + 0:02 | |
25. | Good Ending Zelkin 0:52 + 0:34 | |
26. | Good Ending Vector 0:30 + 0:29 | |
27. | Good Ending Gore 0:28 + 0:28 | |
28. | Good Ending Bilstein 0:28 + 0:24 | |
29. | Staff Roll 1:57 | |
30. | Stage 1 (no loop) 2:56 | |
31. | Stage 3 (no loop) 3:10 | |
32. | Stage 7 (no loop) 2:48 | |
33. | Stage 10 (no loop) 2:06 | |
Total: 42:08 + 24:02 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2013-02-23 | The Golden Horse | Initial release. |
1.10 | 2018-05-19 | The Golden Horse | Reoptimized all files; added versions of Stages 1, 3, 7 and 10 without loops (reflecting the way they were seemingly written). |
[Source] Star Gladiator Episode:I Final Crusade Victor Entertainment VICL-2174 Sep 21, 1996 (Corroborated by its entry in 2012-04-22 version of the BridgeM1 List Pack) Generated using MAME 0.144 (modded by Valley Bell). However clumsy Capcom's first attempt at a 3D fighting game was, at least you can say it has a nice soundtrack. Some things I should mention, though: * Some of the looping songs in this pack (Stage 1, 3, 7, and 10) have actual endings that are played before they loop. This, of course, made finding the loop points much easier. ;) I've nevertheless included versions of each song without loops in case this bothers whoever listens to them. * Some songs have their loop points set later than they actually are in order to prevent errors from occuring with the instruments. For example, Zelkin's ending theme is set to loop 15 seconds later than its actual loop point, because otherwise, one of the instruments gets messed up and plays louder than it's supposed to. * Yes, that is the actual loop point for Rimgal's ending theme. You're not supposed to be looking at the ending screens for long, anyway. Other than that, enjoy!
Source: VGMRips
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