Stuart Little: The Journey Home
System: Game Boy Color
Publisher: Activision
Release date: 2001-08-24
01. | Title Screen / Ending 0:49 + 0:13 | |
02. | Main Menu / Flag Pole Position 1:05 + 1:05 | |
03. | Dear Diary 0:08 + 0:07 | |
04. | Wash Day / Roadster Racing 0:36 + 0:35 | |
05. | Level Clear 0:07 | |
06. | Post-level Cutscene 1:30 + 1:29 | |
07. | Game Over / Race Lost 0:06 | |
08. | Stick 'Em Up 1:23 + 1:22 | |
09. | Ahoy There / Escape From Central Park 1:41 + 1:40 | |
10. | All Items Collected 0:03 | |
11. | Make It Snappy / Up To His Neck In It 1:33 + 1:32 | |
12. | Post-level Cutscene (No Intro Cut-off) 1:30 + 1:29 | |
13. | Make It Snappy / Up To His Neck In It (No Intro Cut-off) 1:33 + 1:32 | |
Total: 11:58 + 10:58 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2018-10-02 | Lu9 | Initial release. |
2.00 | 2022-09-13 | Lu9 | Full re-rip/improvement. Added "GBC Mode" bit in header to disable DMG wave corruption. (VGMPlay 0.50.0 and above) Added "no intro cut-off" versions of two tracks that don't play properly in-game. |
Originally my first of many packs of obscure licensed games by Tiertex Design Studios in 2001 that use MusyX Audio Tools for GB. There were no GBS rips of them whatsoever which motivated me to do these packs. Logging from the games can be very easy with MAME VGM mod as you can just turn off sound effects and play the music normally. Though in some games, hacking might be required to get some unused songs or songs that get cut off before finishing. In this re-rip I give "Stick 'Em Up" a better loop point as the previous was missing a small section. vgm_cmp was not used this time, as it caused many issues with the previous version of the pack. The wave channel issues should be gone completely, thanks to a "Game Boy Color mode" introduced with VGMPlay 0.50.0. a specific DMG-only wave RAM quirk that doesn't happen on GBC was what was causing the wave channel to play corrupted waveforms (gb_corrupt_wave_ram) It is a rare occurrance.
— Lu9
Source: VGMRips
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