Uncle Poo
System: Arcade Machine
Publisher: Diatec
Release date: 1983-12
01. | Credit SFX 0:01 | |
02. | Let's Uncle Poo! (Game Start) 0:06 | |
03. | Next Round 1 0:06 | |
04. | Next Round 2, Bonus Stage Clear 0:06 | |
05. | Challenging Round (Bonus BGM) [In-game] 0:11 + 0:11 | |
06. | Challenging Round (Bonus BGM) [Played once] 0:11 | |
07. | Player Miss 0:05 | |
08. | Game Over 0:07 | |
Total: 0:50 + 0:11 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2022-08-13 | RN22 | Initial release. |
1.01 | 2022-08-14 | RN22 | Edited track 08 notes tag, putting original song name. Added two external links. Added one composer based on the original song. |
Tool | From | To | % |
---|---|---|---|
vgm_cmp | 7.52 KB | 4.89 KB | 65.0% |
Crazy arcade game made by Diatec in 1983. Sadly, Diatec released only one game, and that is Uncle Poo, nothing more, and nothing else. Also, i've realized that Diatec is a japanese video game company, and not an american video game company. Why? Check the engrish text of the game. "Perfection" is supposed to be perfect. "Challenging Round" is supposed to be bonus round. "Congratulation !!" is supposed to be congratulation(s) with an "S" and then bonus stage clear. "Let's Uncle Poo" is, I think supposed to be "Let's go, Uncle Poo!" or Game Start. And there's more engrish text you can find when you play the game. Also, the game's protagonist shoots farts as a weapon to defeat enemies. Like wth? Main objective of this game is to collect 3 diamonds as far as I know, and collect a sack of money to remove obstacles blocked the path. I've noticed that this game's OST is using one of classical music pieces. Example of this is funeral march, that music is used when Uncle Poo dies in a tsunami that's on the left side of the maze. Unfortunately, I can't find the composer who make the music of this game. So I just put the original composer based on the original song. But few of the tracks like tracks 04, last jingle of track 03, and 08, are the original song titles i can't find or recognize the title, so if you recognize them, just type it in this forum or PM me, and i'll update it immediately. I almost forgot, this game uses AY-3-8910 PSG for the musics and SFX, which is good. Sometimes it can be slower when it plays multiple sound triggers like the sound effects of this game, which makes the cpu and the sound clock slower, it's because is only using AY PSG for the whole sounds for this game, if I'm not mistaken. Ver 1.01 edit: I found the original song of track 08, which is "Shave and a Haircut, two bits". originally door knock or an jingle music in cartoons. Originally composed by Charles Hale. I'm having trouble finding any other information on Charles Hale, as there was a later Charles Hale who was also a composer. So I'm not sure where he stands in comparison to the inhabitants and musicians of Darktown (a historically Black area of Atlanta). Perhaps ‘At A Darktown Cakewalk’ is a version of a melody Hale heard in Atlanta, and he was just the one to write it down; or potentially it’s a genuine original composition. Generated by MAME 0.244 VGM mod (mame0244-10-g01826fc4902-dirty) Size reduction: 1. vgm_cmp: 7.52 KB -> 4.89 KB (65.0 %) Total: 7.52 KB -> 4.89 KB (65.0 %) External links: Track 03: https://youtu.be/4DNGMoMNLRY?t=70 Track 05 and 06: https://youtu.be/gqg3l3r_DRI Track 07: https://youtu.be/hZY5DBmgC_A Track 08: https://youtu.be/LHhZbkEMmUM Track 03 wiki: https://en.wikipedia.org/wiki/Carmen_Suites_(Bizet/Guiraud) Track 05 and 06 wiki: https://en.wikipedia.org/wiki/Sabre_Dance Track 07 wiki: https://en.wikipedia.org/wiki/Piano_Sonata_No._2_(Chopin) Track 08 wiki: https://en.wikipedia.org/wiki/Shave_and_a_Haircut GameCola: https://gamecola.net/2011/04/nsfw-gamera-obscura-uncle-poo/ GiantBomb: https://www.giantbomb.com/uncle-poo/3030-61440/ Stack: https://stack.com.au/games/20-80s-arcade-games-probably-didnt-play-fish-shop/ GameFAQs: https://gamefaqs.gamespot.com/arcade/216552-uncle-poo
— RN22
Source: VGMRips
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