Animorphs

Sound chip: Game Boy DMG
System: Game Boy Color
Composers: Randy Wilson Jeremy Evers
Developer: Run and Gun! (as "Runnyfun")
Publisher: Ubisoft
Release date: 2000-11-07
History
Version Date Author Description
1.00 2019-01-19 The Golden Horse Initial release.
5 ratings • 318 downloads • 3587 views
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[Generator (all except track 19)]
 NEZplug v0.9.4.8 + 2 + 19.20
 (modded by Valley Bell)
[Generator (track 19)]
 MAME 0.164
 (modded by Valley Bell)

While the young adult book series "Animorphs"
was still a hot item in North America, three
separate games were commissioned based on it in
one year, each one in a different genre taking
after the most popular game of the time. This
Game Boy Color game, which did not carry a
fancy subtitle (unlike the PlayStation's
"Shattered Reality" and the PC's "Know the
Secret"), happened to be a "Pokémon" clone
where your morphs served as the Pokémon. Like
most licensed games, unfortunately, it was a
bland piece of work, worsened in this case by
how buggy it was all over.

So why did I make a pack for it? Because it has
possibly one of the most bizarre soundtracks
you'll ever hear in a Game Boy game, let alone
a licensed piece of shovelware. Tempo changes,
key changes, and time changes run rampant all
over the soundtrack, to say nothing of how
oddly cheery a number of the songs are for
their context (like the side-scrolling music).

All the music was made in "Fatass", a Game Boy
Color tracker program by Jeremy Evers that you
can find at:
http://jeremyevers.com/fatass/ or
http://www.pouet.net/prod.php?which=56151
It includes several of the songs from this
game, which I used to confirm loop points.
I nevertheless included two separate loops of
two songs which change sound after the first
loop on account of some parameters not being
reset. (Both versions are in the playlist.)

The songs also have titles found in the game
code, documented both in the Fatass package
and in The Cutting Room Floor's Notes page
for the game: https://tcrf.net/Notes:Animorphs
However, I have confined them to the Notes
section of the VGM files because two of them
(tracks 13 and 16) are shockingly vulgar for
a children's game (yes, more than "Fatass").
I instead named all the VGM files based on
where they occur in the game, courtesy of
video playthroughs of the game (most of which
have people talking over the audio!).

You'll notice this includes a "Mission 5"
even though the game normally ends after four
missions. This is because there is a fifth
mission that, as far as anyone knows, is
accessible only through a password given
nowhere in the game, which wasn't found until
_15 years after the game was released_. For
posterity, the password is (case sensitive!):

Dqrkhpy!
Yy1yx3y!

Oh, and beating this mission is the only
way to see the credits. To cap off this
oddly long description for a shovelware
game's bizarre soundtrack, said credits
are for people who went on to make the wacky
Game Boy Advance "classic" "Urban Yeti!",
and were responsible for the deranged 3DO FMV
game that never was, "Duelin' Firemen!":

https://youtu.be/Msp2xO_TdQ4

Be warned: The video is not safe for sanity.

Enjoy... if you dare!

The Golden Horse

Source: VGMRips

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