Dungeons & Dragons: Order of the Griffon

Sound chip: HuC6280
System: TurboGrafx-16
Composer: Frank Klepacki
Developer: Westwood Studios
Publishers: Turbo Technologies Strategic Simulations Inc
Release date: 1992-09
01. Title 0:32 + 0:22
02. Lord Korrigan 0:05
03. Karameikos 0:45 + 0:43
04. Radlebb Keep 0:52 + 0:51
05. Koriszegy Keep 1:16 + 1:16
06. Message 0:05
07. Fight 0:56 + 0:56
08. Victory 1 0:03
09. Victory 2 0:04
10. Game Over 0:05
11. Music 04 0:32 + 0:31
12. Music 05 0:21
13. Music 06 0:43 + 0:34
14. Music 07 0:28 + 0:28
15. Music 09 0:47 + 0:47
16. Music 11 0:49 + 0:47
17. Music 12 0:53 + 0:52
18. Music 13 0:03
19. Unknown Jingle 1 0:02
20. Unknown Jingle 2 0:02
21. Unknown Jingle 3 0:02
22. Unknown Jingle 4 0:02
Total: 9:16 + 8:02
History
Version Date Author Description
1.00 2022-04-04 The789Guy Initial release.
Size reductions
ToolFromTo%
vgm_cmp21.7 MB970 KB4.4%
4 ratings • 191 downloads • 953 views
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This pack was made with
NEZplug Version 0.9.4.8 + 2 + 19.20 VGM mod.

Because of this game's general obscurity,
(no doubt due to it being released on the
TG16 in 1992, when the system was all but
dead), I wasn't able to find a lot of
information on it. First, the game's release
was a mess, as MobyGames simply listed a 1992
release, while Wikipedia credits the release
towards October 1992 (it's not even sourced,
which shows what they know).
The best information towards its release
was from a scan of this Turbo Force issue
(https://archive.org/details/Turbo_Force_Issue_02_September_1992/page/n27/mode/2up)
which lists a possible September release.
There doesn't appear to be good-quality
walkthroughs on YouTube, so I incorporated
the tags by Kaminari from the HES set.
There's no telling whether or not
tracks 11-22 are even used in game.

This game also lacks credits.
Frank Klepacki has verified that
he was the composer through an
(equally obscure) podcast, and
had this to say about the score:

"That one was tough to implement -
I'm not sure what sound system was used,
I think it was just the one that came with
the dev kit we had.
I wrote everything in Visual Composer
and ported the MIDI files over to the
TurboGrafx-16 - I think we had to recreate the
FM instruments.
The annoying thing was the how it handled
transitions between ambient and combat music -
sometimes the tempos didn't change back
properly."

Yeah, and not to mention I had some issues
with trimming a couple tracks
(which BoxCubed trimmed, thank his soul).

I only ripped this because there
appears to be a lack of packs
for Western-developed TG16 games.
I also liked this score,
despite my only experience with
any of Klepacki's music scores
being Lion King for SNES.

Also, I was just surprised at
what vgm_cmp did: look at that compression!

Holy smoke, this was a long TXT file!
It's somehow longer than the one
for that Simpsons game for DOS
I ripped!

Size reduction (vgm_cmp):
 21.7 MB -> 970 KB (4.36 %)

BoxCubed The789Guy

Source: VGMRips

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