Superior Soldiers (U) / Perfect Soldiers (J)
System: M92
Publisher: Irem
Release date: 1993
01. | Coin 0:02 | |
02. | Player Select 0:06 + 0:06 | |
03. | Next Stage 0:09 | |
04. | Starsaber Stage 0:17 + 0:14 | |
05. | Reptilian Stage 0:27 + 0:27 | |
06. | Arabian Moon Stage 0:27 + 0:25 | |
07. | Meltdown Stage 0:53 + 0:25 | |
08. | Busido Stage 0:44 + 0:28 | |
09. | Cattydox Stage 0:45 + 0:39 | |
10. | Satinsect Stage 0:42 + 0:39 | |
11. | Here Comes a New Challenger! 0:01 | |
12. | Skull Reaper Demo 0:21 | |
13. | Skull Reaper Stage 0:23 + 0:21 | |
14. | Ending 0:40 | |
15. | Staff Roll 0:28 | |
16. | Continue 0:10 | |
17. | Game Over 0:07 | |
18. | Unused 1 0:20 + 0:14 | |
19. | Unused 2 1:00 | |
20. | Unused 3 1:29 | |
21. | Unused 4 0:39 + 0:16 | |
22. | Unused 5 0:23 | |
23. | Unused 6 0:17 | |
24. | Unused 7 0:05 | |
25. | Unused 8 0:09 | |
26. | Unused 9 1:05 | |
27. | Unused 10 1:07 | |
Total: 13:04 + 4:10 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2023-05-27 | The Golden Horse | Initial release. |
[Generator] MAME 0.248 (modded by Valley Bell) The world has been destroyed by an unknown "Force", and according to the intro story, "man has remodeled their bodies and created a new humankind" in response. And that's all the context you get for this science fiction fighting game from Irem. It was clearly built to try to ride the success of Capcom's "Street Fighter II", and accordingly, it is quite mediocre in all areas. Unfortunately, this also extends to the soundtrack, which doesn't make full use of either the YM2151 or Irem's GA20 sample chip, or do anything neat in either the melody or instrumentation departments. It seems the sound team wasn't proud of it either, as they are only credited as "Irem Sound Team" in the staff roll rather than by specific names. In all honesty, I only did this pack out of a sense of morbid fascination. But hey, it's one more notch on the site's arcade game representation, and that does at least have to count for something. There are also no less than *ten* unused tracks buried in the game's sound data, and one can only imagine how they were intended to be used.
Source: VGMRips
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