Monkey Island 2: LeChuck's Revenge

Sound chip: AdLib/YM3812
System: PC/AT
Composers: Michael Z. Land Clint Bajakian Peter McConnell Robin Goldstein J. Anthony White
Developer: LucasArts
Publisher: LucasArts
Release date: 1991
001. Introduction 2:14
002. At the Campfire (from Introduction, with coda) 1:57
003. Part Scroll 0:10
004. Largo LaGrande 1:14
005. Woodtick 1:47 + 1:40
006. The Bloody Lip Bar 1:12
007. Monkey Ragtime 1:18 + 1:17
008. Wally B. Feed 1:19
009. Carpenter 1:13
010. Mad Marty and the Men of Low Moral Fiber 1:12
011. Swamp Rot Inn with Largo's Room 1:12
012. Scabb Island Beach and Overview 1:57
013. At the Campfire (clean opening, looped) 1:30 + 1:30
014. Swamp with International House of Mojo 3:24
015. Cemetery 0:49 + 0:46
016. Grave Robbery 2:30 + 0:46
017. Vanquishing Largo 2:12
018. Swamp After Largo Gone 2:16
019. Meeting Captain Dread 0:09 + 0:08
020. Captain Dread's Theme 1:45
021. Unfold Captain Dread's Map 0:06
022. Where Do You Wanna Go? 0:16 + 0:16
023. Travelling with Captain Dread 0:35
024. Meanwhile... in LeChuck's Fortress 1:08 + 0:59
025. Getting Arrested 0:49 + 0:41
026. Talking to Governor Phatt 2:23
027. Phatt Island Jail 1:00
028. Phatt Island Pier and Overview 2:36
029. Dark Alley Behind Street Casino 2:03 + 2:03
030. Street Casino 3:22 + 3:22
031. Outside Governor Phatt's Mansion 0:51
032. Guard Blocking the Stairs 2:51
033. The Mansion's Lobby 1:01
034. Phatt's Bedroom 1:02 + 1:00
035. Waterfall 2:37 + 1:52
036. Passage Behind Waterfall 0:26 + 0:26
037. Rum Roger's Island 1:03
038. Rom Roger's Cottage 2:20
039. Drinking Contest - Guybrush Loses 0:24
040. Drinking Contest - Guybrush Wins His Turn 0:12
041. Drinking Contest - Rum Rogers Loses 0:18
042. Trapdoor 0:02
043. Cottage Cellar - Chute at Wrong Angle 0:30 + 0:28
044. Cottage Cellar - Chute at Correct Angle 1:10
045. Booty Island 1:54 + 1:50
046. Ville de la Booty Town Square 0:54 + 0:49
047. Antiques Shop 0:49 + 0:49
048. Costume Shop 0:49 + 0:49
049. Spitting Contest 0:54 + 0:49
050. Stan's Previously Owned Coffins 3:34
051. Crypt 0:46 + 0:46
052. Ash-2-Life on Rapp Scallion 0:51 + 0:46
053. Rapp Dead Again 0:01
054. Rapp Dead, His Soul at Peace 0:02
055. Searching for the Mad Monkey 0:27 + 0:27
056. Jumping In 0:04
057. Diving Deeper 0:15
058. Finding the Mad Monkey 1:14 + 0:27
059. Elaine's Garden 1:11 + 0:43
060. The Mad Cook 2:11
061. Elaine's Party 1:49
062. Stealing the Map Piece 0:51
063. Elaine and Guybrush Meet Again (Love Theme) 2:13
064. Bird Grabs Map Piece 0:22
065. Plank Breaks 0:01
066. The Dream Begins 1:13 + 1:11
067. The Bone Song 1:34
068. LeChuck Appears in Dream 0:40
069. Wally Has Been Kidnapped 0:52 + 0:39
070. LeChuck's Fortress 14:00
071. Guybrush is Captured 1:32
072. LeChuck's Torture Speech 2:19
073. Hangin' 2:18
074. Guybrush Threepwood Has Escaped 0:45
075. Beach of Dinky Island 4:51
076. Jungle 6:40 + 6:40
077. 'X' Marks the Spot 0:21
078. Big Whoop in View 1:17
079. Throwing a Rope 0:08
080. Hanging Again 0:15
081. Guybrush Falls 0:07
082. LeChuck's Revelation 2:21
083. LeChuck Presents His Voodoo Doll 0:55
084. LeChuck Encounter #1 0:21
085. LeChuck Encounter #2 0:19
086. LeChuck Encounter #3 0:14
087. LeChuck Encounter #4 0:20
088. LeChuck Encounter #5 0:13
089. LeChuck Encounter #6 0:17
090. LeChuck Encounter #7 0:19
091. LeChuck Encounter #8 0:15
092. Underground Tunnels #1 2:46 + 1:59
093. Underground Tunnels #2 1:34 + 1:34
094. Underground Tunnels #3 1:34 + 1:34
095. Underground Tunnels #4 1:34 + 1:34
096. Underground Tunnels #5 1:34 + 1:34
097. Underground Tunnels #6 1:15 + 1:15
098. Armed with Voodoo Doll 1:04 + 0:32
099. Losing a Leg 0:23
100. Take This Mask Off 0:28 + 0:26
101. Brother Chuckie Revealed 0:48 + 0:48
102. Amusement Park 0:47 + 0:47
103. End Credits 2:13
104. Something Constructive 0:24 + 0:23
Total: 2:21:37 + 46:05
History
Version Date Author Description
1.00 2017-09-15 NewRisingSun Initial release.
4 ratings • 178 downloads • 292 views
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Originally composed for Roland MT-32, with a
rather dull AdLib conversion; the OPL
instruments are severely lacking in harmonics.

In Tracks 10/11/14/30/31/63/72/75, the game
enables and disables MIDI channels to reflect
game events. See the Notes of each file to
learn what events are being reflected.

In Track 70, after finishing the first two
minutes of introduction, the game plays four
sound files (that change every two minutes)
simultaneously which are randomly selected from
a pool of twenty files. The VGM pack version
tweaks the random number generator such that
all twenty files are used exactly once.

In Tracks 93 to 97, the game plays one of three
randomly-selected "back" sound files
simultaneously with one of five randomly-
selected "front" sound files on top. The
VGM pack versions use each "front" sound file
once and two of the three "back" sound files
twice, by necessity. This implies that each of
these five tracks could also exist with two
different "back" sound files. Most of these
combinations actually sound quite awful, so
only the one tolerable combination for each
"front" sound file is presented in this pack.

Tracks 92 to 97 are transposed down by one
additional semitone on each loop. The VGM
pack versions only capture two loops, so that
when the VGM format loop kicks in, it's back
to the original pitch. In the actual game,
the player never has a chance to hear two
loops before LeChuck enters the room and
causes the music to change.

Original sound driver: iMuse (ADLIB.IMS)

NewRisingSun

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