Arm Champs II

Sound chip: OKIM6295
System: Arcade Machine
Composers: Atsuyoshi Isemura Takahiro Ogata
Developer: Jaleco
Publisher: Jaleco
Release date: 1992-06
Version Date Author Description
1.00 2023-01-19 RN22 Initial release.
Size reductions
vgm_sro20 MB436 KB2.1%
vgm_cmp436 KB435 KB99.8%
vgm_ndlz435 KB414 KB95.2%
7 ratings • 211 downloads • 1095 views
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No way!!

The second installment of Arm Champs series.
This game has more popularity than the first
one, even in my country that I've lived in.

I've seen a lot of YouTube videos of this
game played on a real hardware. I wanted to
try this, but sadly. I'm a lefty person, soo..

This game uses 2xM6295 to play the musics and
SFX. One 6295 is for musics, while on the
other one plays the SFX.

So, definitely need to strip some unused chips
to reduce space. Also, I just keep 2xOKIM6295
in the .txt file.

Credit SFX are the same as Captain Flag, but
I have to log it because it was also included
in the game.

Track 01 is played thru bunch of OKI channels
in-game, and have a bunch of sound codes that
can be played around thru sound test. So I
logged only single cue of that SFX.

Generated by MAME 0.248 VGM mod

Size reduction:
1. vgm_sro: 20.0 MB -> 436 KB (2.12 %)
2. vgm_cmp: 436 KB -> 435 KB (99.9 %)
3. vgm_ndlz: 435 KB -> 414 KB (95.0 %)
Total: 20.0 MB -> 414 KB (2.01 %)

External links:


Source: VGMRips

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