Arm Champs II
System: Arcade Machine
Publisher: Jaleco
Release date: 1992-06
01. | Crowd Cheering 0:03 + 0:03 | |
02. | Crowd Cheering (Played once) 0:03 | |
03. | Title, Attract Mode 0:17 + 0:17 | |
04. | Credit SFX 0:01 | |
05. | Opponent Select 0:09 + 0:09 | |
06. | Elbow Must Be on Cushion! (Match Begin) 0:08 + 0:08 | |
07. | You Win! 0:05 | |
08. | You Lose! 0:04 | |
09. | Draw! ~ Try Harder! 0:04 | |
10. | Strength Test (Bonus Game) 0:03 | |
Total: 0:53 + 0:36 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2023-01-19 | RN22 | Initial release. |
Tool | From | To | % |
---|---|---|---|
vgm_sro | 20 MB | 436 KB | 2.1% |
vgm_cmp | 436 KB | 435 KB | 99.8% |
vgm_ndlz | 435 KB | 414 KB | 95.2% |
No way!! -Specks The second installment of Arm Champs series. This game has more popularity than the first one, even in my country that I've lived in. I've seen a lot of YouTube videos of this game played on a real hardware. I wanted to try this, but sadly. I'm a lefty person, soo.. This game uses 2xM6295 to play the musics and SFX. One 6295 is for musics, while on the other one plays the SFX. So, definitely need to strip some unused chips to reduce space. Also, I just keep 2xOKIM6295 in the .txt file. Credit SFX are the same as Captain Flag, but I have to log it because it was also included in the game. Track 01 is played thru bunch of OKI channels in-game, and have a bunch of sound codes that can be played around thru sound test. So I logged only single cue of that SFX. Generated by MAME 0.248 VGM mod (mame0248-3-gfa824ec3b1b) Size reduction: 1. vgm_sro: 20.0 MB -> 436 KB (2.12 %) 2. vgm_cmp: 436 KB -> 435 KB (99.9 %) 3. vgm_ndlz: 435 KB -> 414 KB (95.0 %) Total: 20.0 MB -> 414 KB (2.01 %) External links: IMDb: https://www.imdb.com/title/tt2901908/ GameTronik: http://www.gametronik.com/site/fiche/mame/Arm%20Champs%20II%20v1.7/
— RN22
Source: VGMRips
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