Barkley Shut Up and Jam! 2

Sound chips: SN76489 YM2612
Systems: Mega Drive Genesis
Composers: Rudy Helm Richard Kelly
Developer: Accolade
Publisher: Accolade
Release date: 1995
01. Title Theme 1:22 + 1:15
02. Menu Theme 1 1:44 + 1:42
03. Menu Theme 2 1:14 + 1:11
04. Menu Theme 3 1:37 + 1:37
05. Player Select, Credits 2:07 + 2:07
06. In-Game Theme 1 2:47 + 1:39
07. In-Game Theme 2 4:03 + 1:55
08. In-Game Theme 3 2:11 + 1:48
09. Title Theme (Beta) 1:19 + 1:15
Total: 18:20 + 14:24
History
Version Date Author Description
1.00 2023-11-05 Jlooky Initial release.
1.01 2025-07-27 Jlooky Made some minor fixes.
Size reductions
ToolFromTo%
optvgm7.3 MB2.25 MB30.8%
vgm_cmp2.25 MB2.19 MB97.3%
1 ratings • 25 downloads • 8 views
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Well, This one was a long time coming. I
started this rip all the way back in July. And
I held it off for so long because I couldn't
get the in-game music. Since the basketball
bouncing sound effect was getting in the way,
There was no feasible way to do it. There were
techniques like mashing the shoot button so
that I can continuously hold it without having
to bounce it, but there was no way I was going
to do all of that mashing.

So, I held this off until recently where I was
given music pointers for the game. And the
person who gave it to me was none other than
fever500! I want to thank him for helping me
find the values so that I can change them
so that when I turn off the music in the
options menu and turn it back on, a different
sound is played. Here's the information for
where the pointer is located so that people
may know about it, and might possibly add it
on to the sound hacking section of the wiki
for the Sega consoles.

Offset: 1199D
Hexadecimal: 0D
Value: 04

And here's the values I used to get the
in-game music.

Track 6: Value 20
Track 7: Value 27
Track 8: Value 1D

And from what I toyed with, the values can go
from 00-27, and after that, nothing plays.
So now that I received that, I'm finally done
with this rip! And once again, special thanks
to fever500 for making this possible!

Anyhow, the music production in this game
is certainly upped compared to the last game
with it using some multi PCM tricks. It's
really catchy and definitely a huge improvement
over the first game musically. I think that's
enough rambling for now, so without further
ado, enjoy! "Let's rock."

BTW, yes, that is Sir Charles himself
providing the voices for tracks 1 and 9.

Size reduction:
1. optvgm: 7.30 MB -> 2.25 MB (30.8 %)
2. vgm_cmp: 2.25 MB -> 2.19 MB (97.3 %)
Total: 7.30 MB -> 2.19 MB (30.0 %)

Jlooky

Source: VGMRips

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