The Super Shinobi (prototype)
Systems: Mega Drive Genesis
Publisher: Sega
Release date: 1989-08-21
01. | The Shinobi 0:52 + 0:52 | |
02. | China Town 1:28 + 1:15 | |
03. | Make Me Dance 1:08 + 0:53 | |
04. | Run or Die 0:29 + 0:26 | |
05. | Over the Bay 0:45 + 0:45 | |
06. | Terrible Beat 0:22 + 0:20 | |
07. | Round Clear 0:03 | |
Total: 5:05 + 4:29 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2022-09-01 | RN22 | Initial release. |
Tool | From | To | % |
---|---|---|---|
vgm_cmp | 4.96 MB | 4.91 MB | 99.0% |
Aug 21, 1989 Prototype Version of The Super Shinobi, or The Revenge of Shinobi, the beta was included in PC Smash Pack Vol.1, according to TCRF. The difference between this prototype version, and the final version, is that the final version has only 19 tracks. While the prototype has only 7 tracks. Im terrible at explaining things, but here's what I hear between the prototype version, and the final version of the game's soundtrack. "The Shinobi" is used on title screen, Levels 4-1, 8-1 instead of Level 1, where that song is used in the final version. The beginning part is different than the final version, It's because, they added the lower note part at the start of the track which, prototype version never had. "China Town" is used on Levels 1-1, 2-1, 6-1 in the prototype, instead of only Level 6 in the final version. Also, there's no PSG chord at the beginning of the track, which the final version had. "Make Me Dance" is also used on Levels 1-2, 2-2, 3-1, 3-3, 4-2 and 5-1 in the prototype version, instead of only Level 2-2 in in the final version. The trumpet lead part, on the first part, there's slightly low on volume on that, the rest is flat note. Unlike the final version, which the trumpet lead part is on normal volume, and has vibrato on it. "Terrible Beat" is also used in boss music too. Same as the final version. But in the prototype version, That track uses this on Levels 3-2, and 8-2. Although, there's no PSG part in the middle on the prototype version, which the final version does. "Run or Die" track is used on Levels 4-2 and 6-2 in the prototype version, while it was used on Levels 3-2 and 6-2 in the final version. the drum roll on the intro and the end of the track only plays 1 drum note sample compared to the final version, which there's a full drum roll version of the game. And also the lead part is more on flat, than vibrato on the final version. "Over the Bay" is also used on Level 7. The final version on the other hand, used on Levels 7-1, and 8-1. Also, there's no PSG lead on this track over the prototype version. Other tracks such as "Opening", "Long Distance" "Sunrise Blvd.", "Ninja Step", "The Dark City", "Like a Wind", "Labyrinth", "The Ninja Master", "Failure", "My Lover", "Silence Night", and "Game Over", are missing in the prototype version of this game. Drums in this prototype version is different from the final version. Also on the composition too. The drum snare samples are using the samples from Phantasy Star II US, according to Hidden Palace. Suprisingly, they forgot to rip this beta version of the game, that's why I do it by myself. Title Screen in the prototype version is the same as the final version (Japanese version). Track listing are according to prototypes round level, in order. Also, there's another prototype of this game, but the music of this, is the same as the final version. I'm talking about Feb 1, 1990 prototype. The Revenge of Shinobi / The Super Shinobi Aug 21, 1989 Prototype. Generated by BlastEm 0.6.3 (pre-dc4268a778bc) AUG-23-2022. -RN22. Size reduction: 1. vgm_cmp: 4.96 MB -> 4.91 MB (99.0 %) Total: 4.96 MB -> 4.91 MB (99.0 %) External links: The Cutting Room Floor: https://tcrf.net/Proto:The_Revenge_of_Shinobi_(Genesis) Hidden Palace: https://hiddenpalace.org/The_Revenge_of_Shinobi_(Aug_21,_1989_prototype) Sega Retro: https://segaretro.org/The_Revenge_of_Shinobi
— RN22
Source: VGMRips
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