Crackout (US prototype)
System: Nintendo Entertainment System
Publisher: Palcom
Release date: 1991 (unreleased)
01. | Title ~ Start Screen 0:06 | |
02. | Keyword 0:21 + 0:21 | |
03. | Password Entry ~ Save Select 0:17 + 0:17 | |
04. | Pattern Clear 1 0:06 | |
05. | Pattern Clear 2 0:06 | |
06. | Boss Battle BGM 0:14 + 0:11 | |
07. | Area Pattern Clear 0:05 | |
08. | Ending 2:38 | |
09. | Ending (looped) 0:26 + 0:26 | |
10. | Staff Roll 0:23 + 0:22 | |
11. | Game Over 0:04 | |
Total: 4:42 + 1:35 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2022-10-21 | RN22 | Initial release. |
1.10 | 2022-11-17 | RN22 | Separated each VGM packs by region as Valley Bell suggested. The full notes description can be seen on this pack. |
1.11 | 2022-12-09 | Valley Bell | Fixed song titles. |
Tool | From | To | % |
---|---|---|---|
vgm_sro | 246 KB | 139 KB | 56.5% |
vgm_cmp | 139 KB | 111 KB | 79.9% |
Ver. 1.10 update: VB suggested that I need to separate this VGM pack each region. 1986 Arkanoid Kaizo clone game made by Konami. This is a US prototype version of Crackout where tempo and pitch are speed-up, due to frequency changed at 60Hz, the same as the JP release, but failed to convert the music of it. ROM suffix notes before you judge: A stands for Australia E stands for Europe U stands for USA J stands for Japan Nazo no Kabe: Block Kuzushi literally translates to "Riddle Of The Wall: Block Destruction" or "The Wall Riddle: Block Destruction" according to MrNorbert199s's .nsf file. Track names are taken from "KONAMI FAMICOM CHRONICLE Vol.1: Disk System Compilation [EMCA-0018]" As well as YouTube version by the channel name "mercedes serradilla delgado". Staff Roll are missing in the .nsf file on both NTSC and PAL musics. Messing thru debugger didn't work. To do this, I played the entire LEVEL 4, to play that song! It was hard, like a f**king KAIZO!!! I was dumb. Dekyo-NO stated that the .nsf version of this was updated. Downloading MrNorbert1994's NSF archive occupying my storage space! But thankfully, I did manage to rip this f**king game! Staff Roll track are exclusively included to US proto and EU versions of this game. This track was not present in the JP release. US Prototype version plays at 60Hz. While the PAL (European) plays at 50Hz, the same as the japanese version too, but plays at 60Hz. To be clear, the prototype version has pitched up by +1 due to frequency. However, EU and JP versions have speed issues if you compare those two region soundtrack. According to TCRF, "When releasing the game in Europe, the developers tried to properly convert the game to PAL to account for the differences between it and NTSC. However, the game still ends up running just a bit slightly slower in the European version than it does in the original Japanese version. This is most notable with the soundtrack to the game. I included the European Version, in case European VGM listeners wanted to listen their own version of Crackout. VB, sorry. But I have to include all of the musics each region, since VGM frequencies are only supported on the Genesis consoles, not on the other systems like the NES, etc. Since foo_vgm, in_vgm, and other types of players can't change the tempo, except foo_gep, iirc. Although, they have separate playlist. So you don't want to play the same duplicate music. Screenshots are taken from TCRF, credits to them. Generated by NEZplug v0.9.4.8 + 2 + 19.20 VGM Mod. Size reduction: 1. vgm_sro: 246 KB -> 139 KB (56.5 %) 2. vgm_cmp: 139 KB -> 111 KB (79.9 %) Total: 246 KB -> 111 KB (45.2 %) External links: Wikipedia: https://en.wikipedia.org/wiki/Crackout_(video_game) MobyGames: https://www.mobygames.com/game/crackout The Cutting Room Floor: https://tcrf.net/Crackout NintendoAge: https://archive.nes.science/nintendoage-forums/nintendoage.com/forum/messageviewfb80.html?catid=35&threadid=187097 StrategyWiki: https://strategywiki.org/wiki/Crackout
— RN22
Source: VGMRips
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