Double Dragon II: The Revenge
System: Double Dragon
Publisher: Technos Japan
Release date: 1988
01. | Title 1:02 + 1:02 | |
02. | Mission 1 1:08 + 0:53 | |
03. | Mission 1 Boss 4:21 + 4:20 | |
04. | Mission Complete 0:08 | |
05. | Intermission 0:18 + 0:16 | |
06. | Mission 2 1:10 + 1:08 | |
07. | Mission 2 Boss 0:45 + 0:45 | |
08. | Mission 3 0:40 + 0:40 | |
09. | Mission 3 Boss 3:10 + 3:10 | |
10. | Mission 4 0:40 + 0:40 | |
11. | Mission 4 Boss 1 0:26 + 0:26 | |
12. | Mission 4 Boss 2 Part 1 4:19 + 4:16 | |
13. | Mission 4 Boss 2 Part 2 1:31 + 1:30 | |
14. | Ending 0:54 + 0:54 | |
15. | Unused 1 0:23 + 0:08 | |
16. | Unused 2 0:06 | |
17. | Unused 3 0:08 | |
Total: 21:00 + 20:02 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2016-12-21 | The Golden Horse | Initial release. |
Tool | From | To | % |
---|---|---|---|
vgm_sro | 6.42 MB | 1.92 MB | 29.9% |
vgm_cmp | 1.92 MB | 573 KB | 29.1% |
gzip | 573 KB | 97.6 KB | 17.0% |
[Generator] MAME 0.164 mod by Valley Bell The sequel to the classic "Double Dragon" sees the Lee Brothers out for revenge, as the ganglord Machine Gun Willy, rather than kidnapping her again like so many video game villains, has gunned down their friend Marian in cold blood! It improves on the original game in many ways, not the least of which is the music. Kazunaka Yamane has clearly become more comfortable with the YM2151 and has used it to deliver a hard-hitting soundtrack with nothing but FM synths, free to use every channel since the game's sound effects are the domain of the OKI M6295 chip. It even gets experimental with the final fight of the game, with music that shows things are getting creepy. In particular, it starts with a 4-minute ambient track worthy of a horror game--which makes it all the more perplexing that it's that long when you only hear 10 _seconds_ of it in-game! Perhaps it was felt to be too much for a beat-'em-up's final fight, and the second, shorter song was then written for the fight itself. There are more oddities than just the music, however, at least on the technical side. For instance, tracks 03 and 09 last longer than you think they would because the percussion tracks are not the same length as the others. I set a loop mod so they end after the first loop, so they don't last too long for comfort. The other, more serious oddity is that track 10 is hit by a programming glitch in the original game, where the tracks in channels 1, 4 and 8 appear not to be set to properly loop, and so they cut out after a few minutes. I trimmed the song so that it loops as intended, but I also included a version outside the playlist file that loops as it does in the game, dropped channels and all. Finally, unlike the original Double Dragon, this game never got a soundtrack release. The only one out there is for the NES version of the game, and it's an arranged soundtrack with no involvement from Technos Japan Corp. apart from music licensing. I therefore named each song according to where it is used. Don't let any of that stop you, however, as the soundtrack is great listening overall! Drop it in your VGM player of choice and enjoy! (Special thanks to ctr_ and GTheGuardian for helping me with debugging the game in MAME to get an improvised sound test working!) Size reduction: 1. vgm_sro: 6.42 MB -> 1.92 MB (29.9 %) 2. vgm_cmp: 1.92 MB -> 573 KB (29.8 %) 3. gzip: 573 KB -> 97.6 KB (17.0 %) Total: 6.42 MB -> 97.6 KB (1.52 %)
Source: VGMRips
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