Home Alone
Systems: Mega Drive Genesis
Publisher: Sega
Release date: 1992-11 (E) / 1992-12 (U)
01. | Title Screen 0:31 | |
02. | Options Menu 0:46 + 0:28 | |
03. | Outside 1:49 + 1:44 | |
04. | Entrance 0:03 | |
05. | Blueprints, Traps 1:06 + 1:03 | |
06. | Weapons Inventory 1:20 + 1:16 | |
07. | Old Man Marley's House 1:04 + 1:02 | |
08. | Colonial House 1:40 + 1:37 | |
09. | Country House 0:43 + 0:41 | |
10. | McCallister Mansion 2:00 + 1:00 | |
11. | Ultra Modern House 1:47 + 1:28 | |
12. | Good Ending, Staff Roll 1:14 | |
13. | Title Screen (Extended) 0:31 + 0:16 | |
14. | Good Ending, Staff Roll (Extended) 1:13 + 1:13 | |
Total: 15:40 + 11:43 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2021-12-23 | BuskinCothurn | Initial release. |
2.00 | 2022-08-30 | RN22 | Fully re-ripped on BlastEm, screenshot taken on Sega Retro, Fixed errors including the composer, added external links, added accurate description on notes section, reduced volume gain, and added extended tracks. |
2.10 | 2022-09-05 | RN22 | Fixed track 12 and 14's loop points. Changed tagging on track 05, and in-game version of that track. |
2.30 | 2022-11-18 | RN22 | Re-sized reduction. |
2.31 | 2023-06-10 | andlabs | Updated the handle of the original pack author, on their request. |
Tool | From | To | % |
---|---|---|---|
optvgm | 79.6 MB | 50 MB | 62.8% |
vgm_cmp | 50 MB | 11.1 MB | 22.2% |
This game was based on the original movie, Home Alone, Kevin's been left "home alone" while his family are going on a vacation. So, Kevin took his hands to fight against burglars Harry and Marv. In the movie, Kevin guard his house, and set booby traps inside to keep Harry and Marv stealing items. But in this game, different houses are guarded by Kevin. This game uses GEMS sound driver for the music and sounds, same as my Kawasaki VGM pack. So, basically. BuskinCothurn did a full VGM pack of this game, Home Alone. The difference between BuskinCothurn's Ver 1.00 pack, and My Ver 2.00 pack, is much longer time length. Why? To give the tracks more consistent loops and looks like it ripped from that game. Although, andlabs did mentioned this. -The composer field in the pack (Rolf Weber, Cliff Falls) does not match the composer field in the .txt file (Steve Collett, Nick Stroud). According to the game's credits it should be the former (and it should also be Clifford Falls for consistency with the packs already on the site). Edit: Re-ripped all the tracks of this game and give accurate tagging, based on BuskinCothurn's tracks, and Sega Retro. The timing on Weapons Inventory seems wonky, noticeable at the start of every measure when the two rapid notes in the bell-ish lead come in. Edit: Maybe it's just the driver? I've had no problems logging this track. Also, on the second loop. I've trimmed the second bell-ish drum part with the help of vgmlpfnd. Although the first loop was seem to have a bell-ish drum part in the beginning of the track, while the second loop part, there's no bell-ish drum part played on that loop. Is it just me or is the timing on the opening chord / first chord of the loop of McCallister Mansion off? This doesn't seem like a looping issue this time since it's also apparent on the first go... Edit: There's the second part of this track which finding exact loop points is very difficult, I use vgmlpfnd as a guide on where do I put the exact loop. So, it might be off. But, who knows? There appears to be a brief pause at Country House's loop point. There might be a shorter one on Ultra Modern House as well? Edit: Yes, it is. On what I hear during logging, there's a short pause on track 09's Country House. Don't know what cause about it. I did check each loops on Audacity by using duplication method. It means that I have to trim every end of the loop. And I confirmed that, There's a short pause on this track, and I can't fix it by myself. Probably, GEMS driver caused this issue. I have no choice, but to keep it as original. Since it is what it is supposed to be a short pause on that track, and I can't do anything about it, even when I tried to remove it, there's some note errors at the start, you know what I mean. About Track 11's Ultra Modern House. I think, there's no brief pause when I logged it. It plays like normal. Again, maybe the GEMS driver? Also, I've included the "In-game version of this track, since what I believe that this track loops up to 12. Almost 8 months, since BuskinCothurn didn't update this VGM pack, so I had to do it by myself, it's because the musics of this game is so good to hear in my perspective. Track Names are taken from the sound test of the game, and BuskinCothurn's VGM pack. Track orders are based on the sound test. Note: Track 07's chime notes is off and delayed every part of that track, I mean the whole song of this is just goes slowly moves the chime notes into the another part of the song. And on my first attempt doing this, it took me 5 hours on trying to log it. And I can almost hear the higher chime notes played at the beginning of the track, on the second part of the track after the first wah-wah part. The tricky part is, to find where the exact loop points I need to trim. Also, that thing is huge. 5 hours of logging this track gives me at around 666MB for my first attempt. My best solution is, I'll try to log it 24 hours on my cousin's PC. As long as it didn't shuts off randomly. Just for you, VGM listeners. I'll just put the full VGM rip pack on my MEGA.nz link. You can find it on the external links section. VGMRips version may not include this In-game track. Like I said, this thing is huge. But not right now. Maybe on the next update of this VGM pack. Maybe Ver 2.50? I'll just update it onto the submissions thread of this pack. Or if this thing listed to the site, I'll just edit the external links on the front page of this VGM pack. Except..... Track 05's Blueprint. There's a part where, drums get silenced. So i've included it in VGMrips. I included the looped version of Track 12's Good Ending and Staff Roll. Why, I'm jamming to this song, and I'm so bored repeating this over and over. So I'll add the custom loop of this track without clicking repeat over and over, and it just goes infinitely playing this track. Took me 3 days to re-rip this, and trying to find the exact loop. And research about this game. Because what depends on the track, is randomly playing notes, Like Track 08 and 11. I had some problems trimming this music. But, I'm trying my best to make this VGM pack alook more like the game's music itself. Ver 2.10 update: Thank god, I fixed track 12 and 14's loop points, and I just knew something was off. I just watched the whole gameplay of this game and the staff roll music was cutted off when I use vgm_sptd. Ver 2.30 update: Re-optvgm'ed and re-vgm_cmp'ed. Generated by BlastEm 0.6.3 (pre-dc4268a778bc) AUG-23-2022. -RN22. Size reduction: 1. optvgm: 79.6 MB -> 50.0 MB (62.8 %) 2. vgm_cmp: 50.0 MB -> 11.1 MB (22.3 %) Total: 79.6 MB -> 11.1 MB (14.0 %) External links: Sega Retro: https://segaretro.org/Home_Alone Wikipedia: https://en.wikipedia.org/wiki/Home_Alone_(video_game)
Source: VGMRips
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