Killer Instinct

Sound chip: Game Boy DMG
System: Game Boy
Composers: Robin Beanland Graeme Norgate
Developer: Rare
Publisher: Nintendo
Release date: 1995-11
01. Killer Instinct [The Instinct] (Main Theme) 0:49 + 0:49
02. Yo Check This Out! (T.J. Combo BGM) 0:50 + 0:49
03. T.J. Combo ~ Critical 0:05 + 0:05
04. T.J. Combo ~ Over 0:03
05. Full-Bore (Fulgore BGM) 0:44 + 0:44
06. Fulgore ~ Critical 0:08 + 0:08
07. Fulgore ~ Over 0:04
08. Freeze [Special Arena] (Gangsta BGM) 0:56 + 0:56
09. Gangsta ~ Critical 0:05 + 0:05
10. Gangsta ~ Over 0:03
11. Controlling Transmission (Glacius BGM) 0:39 + 0:39
12. Glacius ~ Critical 0:08 + 0:08
13. Glacius ~ Over 0:03
14. Do It Now! (Jago BGM) 0:51 + 0:47
15. Jago ~ Critical 0:08 + 0:08
16. Jago ~ Over 0:03
17. K.I. Feeling (B. Orchid BGM) 0:38 + 0:38
18. B. Orchid ~ Critical 0:07 + 0:07
19. B. Orchid ~ Over 0:04
20. Tooth & Claw (Sabrewulf BGM) 0:48 + 0:42
21. Sabrewulf ~ Critical 0:07 + 0:07
22. Sabrewulf ~ Over 0:04
23. Ya Ha Haa (Spinal BGM, Character Select ~ Ladder) 1:03 + 1:03
24. Spinal ~ Critical 0:02 + 0:02
25. Spinal ~ Over 0:04
26. Oh Yeah! (Chief Thunder BGM) 0:51 + 0:51
27. Chief Thunder ~ Critical 0:05 + 0:05
28. Chief Thunder ~ Over 0:03
29. The Extreme (Eyedol BGM) 0:45 + 0:44
30. Eyedol ~ Critical 0:06 + 0:06
31. Eyedol ~ Over 0:06
32. No Mercy 0:04
33. Humiliation 0:09 + 0:09
34. Staff Roll 0:22
35. Unknown Jingle 1 0:07
36. Unknown Jingle 2 0:05
Total: 11:02 + 9:40
History
Version Date Author Description
1.00 2023-07-11 RN22 Initial release.
Size reductions
ToolFromTo%
vgm_cmp2.85 MB2.85 MB100.0%
3 ratings • 87 downloads • 331 views
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A 1995 Gameboy port from the original
KI arcade. Surprisingly no one have noticed
it, so I decided to rip it, cause even this
ports' soundtrack resembles straight from
the arcade one.

IIRC, Riptor and Cinder was absent in this
port.

I was planned to rip this game onto NEZplug,
but, it occurs to be silent, like much the
Konami GB games I've ripped so far in the past.
The only way to solve this is to adjust the
master volume gain to 100%, but it didn't help
either. Either doesn't sound at all, or
basically just messed up the volume. Because
the left channel only plays the notes, while
the right channel plays all of the notes,
including drums.

So what I mean is, after 25 seconds. The whole
notes will be transferred to the right channel
instead of staying as mono as the game itself.

The musics here are hard to find a proper loop.
So I used a deep=searching method for vgmlpfnd
to find the correct, and proper loop.
Alongside with Audacity to find the exact time
where the loop starts.

Some of the in-game loop version of some of
the critical tracks like Spinal, Gangsta, and
T.J. Combo are really, really hard to find,
due to the long hours of time logging this
piece of these tracks.

I hope it doesn't screwed up well. Cause, like
I said. I seriously hate delay tracks.

Track names and listings are taken from
the SNES SPC rip, and YouTube by the
username called "Isaac Moring" and
"LovePaintTherapy". And the track orders are
arranged, based on their last names
alphabetically, the same as the SPC version of
the game, except Eyedol, he's the main boss of
the game, so I put him in the last part of
the track of this VGM pack.



Generated by MAME 0.256 VGM mod
(mame0256-1-g160ab293bd2)

Size reduction:
1. vgm_cmp: 2.85 MB -> 2.85 MB (99.9 %)
Total: 2.85 MB -> 2.85 MB (99.9 %)

External links:
MobyGames:
 https://www.mobygames.com/game/4287/killer-instinct/
Wikipedia:
 https://en.wikipedia.org/wiki/Killer_Instinct_(1994_video_game)
The Cutting Room Floor:
 https://tcrf.net/Killer_Instinct_(Game_Boy)

RN22

Source: VGMRips

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