King of the Monsters 2: The Next Thing

Sound chip: YM2610
System: Neo Geo
Composers: Team C2H5OH Toshikazu Tanaka Toshio Shimizu Yoshihiko Kitamura
Developer: SNK
Publisher: SNK
Release date: 1992-05-25
01. Neo-Geo Opening Theme 0:08
02. Opening Demo Part 1 0:10
03. Opening Demo Part 2 0:45
04. Title 0:08 + 0:07
05. Select 0:11 + 0:06
06. Next Battle 0:08
07. Battle 1 Opening Demo 0:12
08. Battle 1 (American City) 1:55 + 1:55
09. Battle 1 Boss (Huge Frogger) 1:15 + 1:07
10. Battle Completed 0:05
11. Battle 2 (French City) 0:59 + 0:40
12. Battle 2 Boss (Eifflelyte) 0:45 + 0:41
13. Bonus Battle / Battle Match Demo 0:05
14. Bonus Battle 0:26 + 0:24
15. Battle 3 (Grand Canyon) 1:31 + 1:16
16. Battle 3 Boss (Clawhead) 0:56 + 0:48
17. Battle 4 (Desert) 0:41 + 0:38
18. Battle 4 Boss (Beetle Master) 0:53 + 0:48
19. Battle 5 (Sea Bed) 2:05 + 1:40
20. Battle 5 Boss (Aqua Slug) 1:16 + 1:00
21. Battle 6 (Lava Zone) / Battle 6 Boss (Lavicus) 0:41 + 0:39
22. Battle 7 (Hide-Out) 0:11 + 0:07
23. Battle 7 Boss (Famardy) 1:14 + 1:11
24. Final Battle Completed 0:12
25. Good Ending / Credits 1:06
26. Thank You for Playing! 0:11 + 0:10
27. Bad Ending 0:17
28. Battle Match 0:58 + 0:54
29. Continue 0:10 + 0:10
30. Game Over 0:05
31. Credits (no intro; unused) 0:54
Total: 20:19 + 14:11
History
Version Date Author Description
1.00 2014-08-24 The Green Herring Initial release.
1.05 2016-04-14 The Green Herring Fixed a typo in the text file (thanks vampirefrog for spotting it), used official rendering of track 01's title (see Japanese tag), fixed Japanese tag error in track 13 ("Boss Battle" instead of "Bonus Battle").
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Generated by MAME 0.152, modded by Valley Bell,
using the Jukebox Player accessible with the
Universe BIOs.

Released two years after the original King of
the Monsters, this game marked the shift from a
wrestling game of sorts between Godzilla-style
giant monsters to something of a beat-'em-up
where those monsters fight alien bosses. Sadly,
the AI is just as cheap as before, so no matter
how much you hammer the buttons, you'll rarely
ever win a grapple. At least there are some
creepy monster designs in this game.

There's also not much variety in the soundtrack
compared to the previous game in spite of there
being more music. That and the (I assume) lack
of success are probably why this game didn't
get an official soundtrack release, meaning
there are no official track titles available.
There's not even an entry for it in the
BridgeM1 track list collection, so I had to
find and identify the sound codes for every
track in the game myself. Luckily, I was able
to identify the vast majority of them using
ScHlAuChi's longplay from longplays.net, so I
didn't have to struggle or cheat my way
through a super-hard and tedious game in order
to do so.

Some notes about the track list:
* Battle 6 (i.e. Stage 6) is just a boss fight,
  unlike the others, so it has only one music
  track. The same track is used when you fight
  the Battle 6 boss, Lavicus, during the boss
  rush in Battle 7. Thus, I gave both the
  "Battle 6" and "Battle 6 Boss" labels to the
  same track.
* "Battle Match" is the name for the two-player
  competition mode you can pick in the mode
  select screen assuming you inserted enough
  coins for two players before playing. It uses
  the same introduction music as the bonus
  games, but has its own music for the actual
  fight.

Enjoy!

The Green Herring

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