Lethal Enforcers II: Gun Fighters (UE) / Lethal Enforcers II: The Western (J)
System: Konami GX
Publisher: Konami
Release date: 1994-03
01. | Opening Demo 0:35 | |
02. | Stage Select 0:08 + 0:07 | |
03. | The Bank Robbery (Stage 1-1, 1-5) 1:12 + 1:11 | |
04. | The Bank Robbery (Stage 1-2~4) 1:03 + 1:02 | |
05. | Stage Boss 1 (Stage 1, 2, 4 Boss) 1:44 + 1:27 | |
06. | Stage Clear 0:05 | |
07. | Rank Up 0:02 | |
08. | Rank Down 0:02 | |
09. | The Stage Holdup (Stage 2), The Train Robbery (Stage 4) 0:59 + 0:58 | |
10. | Bonus Stage 1 0:18 + 0:14 | |
11. | Saloon Showdown (Stage 3-1, 3-5~6) 1:35 + 1:08 | |
12. | Saloon Showdown (Stage 3-2) 0:52 + 0:45 | |
13. | Saloon Showdown (Stage 3-3~4) 1:10 + 0:45 | |
14. | Stage Boss 2 (Stage 3 Boss) 0:20 + 0:13 | |
15. | Bonus Stage 2 0:15 + 0:14 | |
16. | The Hide-Out (Stage 5-1, 5-4~5) 1:09 + 0:38 | |
17. | The Hide-Out (Stage 5-2) 0:54 + 0:54 | |
18. | The Hide-Out (Stage 5-3) 0:49 + 0:47 | |
19. | Final Boss 1:03 + 0:38 | |
20. | Credits 1:27 + 1:18 | |
21. | Name Entry 0:13 + 0:13 | |
22. | Game Over 0:06 | |
Total: 15:50 + 12:24 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2014-12-08 | The Golden Horse | Initial release. |
[Generator] MAME 0.152 (modded by Valley Bell) My 25th submitted pack, this collects the music of the sequel to the first game I submitted a pack for on VGMRips, two years ago. While Lethal Enforcers is a light gun game that pits you against bank robbers and other thugs in 20th-century Chicago, Lethal Enforcers II, subtitled either "Gun Fighters" or the more fitting and interesting "The Western" depending on the region, is a light gun game putting you in the Wild West with the goal of stopping bandits and other ne'er-do-wells, culminating in a battle against a magical Native American chief who casts fireballs and raises axe-throwing warriors from the dead. (I'm not joking about any of that.) The differences in style between both games are reflected in the soundtracks. Lethal Enforcers has hard-hitting percussion, synth and guitars that rev you up to take on drug dealers, hijackers and other scum infesting the depths of the Windy City. Lethal Enforcers II's soundtrack follows suit by using the kind of music you might find in Western movies, with era-appropriate instrumentation, which suits the game perfectly and differs it substantially from its predecessor. But it also differs in other ways. For one thing, unlike the previous game, this game had no official soundtrack release. Thus, the tracks were named here based on where they play, with a change of background constituting a sub-stage. (e.g. Stage 1-2 is the first screen when you move into the bank.) For another thing, the situation with authorship is rather different. Here are the credits for Lethal Enforcers II prior to the cast credits and the special thanks: LETHAL ENFORCERS II GUN FIGHTERS DEVELOPMENT STAFF Y. HATANO J. NARITA S. JOHNSON T. WADA T. SEKITO Y. SAKAKURA M. UENO N. TAKEMOTO A. NONAMI H. MATSUURA T. MURAYAMA T. MAKI T. KAKUTA Notice something missing? On top of the "first letter of first name plus surname" policy for names inherited from the previous game, nobody is credited for what they did! Fortunately, it wasn't hard for the makers of the Genesis version's VGM pack to figure out who the sound guys could be based on their work in other Konami games, so we can determine that Yuichi Sakakura and Tsuyoshi Sekito are the most likely candidates for the game's composers. If anyone else worked on the game's music, we don't know for sure. You might also wonder about the Japanese titles for the stage music. In the Japanese release (but only in the arcades for some reason), a Japanese subtitle appears under all of the English stage titles. These are generally translations of the titles--except for "The Hide-Out," which gets the more dramatic title of "The Coal Mine Stronghold." (NOTE: In Japanese, the word for "hideout" would be either "ajito," from the Russian "agitpunkt;" or "himitsu kichi," which literally means "secret base.") What's also different between this game and the previous is that unlike the previous game, the sound test has no track selector. At all. All you can get is the Stage Select music and a speaker test (which I didn't log for this pack, because come on, really?). This precluded me doing it for a long time, up until GTheGuardian supplied me with a MAME cheat code to allow the music to be played whenever one wishes. Were it not for him, this pack may never have existed. Thank you, man! In any case, enjoy!
Source: VGMRips
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