Metal Gear 2: Solid Snake
System: MSX2
Publisher: Konami
Release date: 1990-07-20
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2018-08-10 | The Golden Horse | Initial release. |
1.01 | 2018-08-10 | The Golden Horse | Fixed incorrect loop on track 04 (thanks GTheGuardian). |
1.02 | 2018-08-11 | The Golden Horse | Crop screenshot; fix typos, filename inconsistencies and other errors (thanks grauw). |
[Source] Metal Gear 2: Solid Snake Konami/King Record KICA-7501 Apr 05, 1991 [Generator] MAME 0.188 beta (modded by Valley Bell) "Metal Gear 2", one of the last games officially released for the MSX2, represented a quantum leap over the original game and formed the basis of the PlayStation smash hit "Metal Gear Solid". This included the music, an exceptional soundtrack made possible with the "SCC" hardware found on several of Konami's MSX cartridges, where it's clear the composers pulled out all the stops. It manages to convey action and drama, happiness and sadness, and more, all equally well with a mix of the MSX's standard three-channel PSG and the SCC's five-channel programmable waveforms. Both "Theme of Solid Snake" and "Zanzibar Breeze" were memorable enough to virtually everyone who booted the game for the first time that "Metal Gear Solid Integral" included secret remixes of both songs, and "Red Sun" is (IMO) one of the best ending themes ever. Naturally, this game was just asking for a VGM pack. The first problem was how to record it. There is a secret "Radio Mode" in the game which is accessed by equipping the cigarettes and changing your transceiver's frequency to 140.07 (but not calling it). It plays a random song from the game, which includes two exclusive songs ("Swing, Swing" and "'A' Jam Blues"). And that's it. Naturally, I dove in to try to find a way to accomplish a sound test through a memory poke, but I didn't get far. The solution that ultimately came about was to directly modify the sound data jump table _in the ROM itself_, a solution that would never have occurred to me in a million years had GTheGuardian and ctr not uncovered it when I asked for help. (Special thanks for that!) Once the method of logging the songs was settled, there came another complication. Namely, that the official soundtrack album is, shall we say, less than adequate for such an incredible collection of music. There's lots of spelling errors, for example ("FREQENCY", "IMMEDIATECY", "MECANIC", etc.), which are preserved in the Japanese tags but corrected in the English ones. There's also strange song placement, such as Gray Fox's theme "Tears" listed right after the first boss theme even though you only meet him a good chunk of the way through the game. Less obvious oddities, however, include, but are not limited to: * Two instances of songs being obviously swapped. The song labeled on the album as "Escape" (from the base at the end) is actually "Spiral" (when you're chased down the spiral stairs), and the song labeled "Shallow" (the swamp music) is actually "Imminent" (one of the standard gameplay themes, all in the Alert Mode Level 1 series). Oh, and the real "Shallow" appears as a standard gameplay theme as well. These are corrected in this pack. * Several conversation songs are mislabeled. "Nightfall" is labeled "Schneider" but actually cues up when you talk to Holly. The actual Schneider song is "An Advance", same as Dr. Petrovich's. "Wavelet" is labeled "Holly" but plays when you talk to Natasha. Finally, "Reprieve of the Doctor" is labeled "A Conversation Between Three People" but is actually heard when you reach the passage to Petrovich's cell. These songs are relabeled in this pack. * Several tracks on the album are actually multiple song entries combined into one without seperate titles. "First Instruction" consists of two song entries for the first conversation in the game, the second of which cues partway through. "Return to Dust" (a standard gameplay theme) starts with the music for traveling through air ducts. The OST track named "Natasha's Death" encompasses both the jingle of the initial shock and her actual dying scene. Most blatant is "Killers (Boss BGM 4)", which features the intro jingle, the pre-fight music, _and_ the fight music for a boss fight. All of these are separated into their own entries in the pack. * The album completely misses both the Metal Gear D's entrance jingle and Night Sight's unique boss theme, which is likely why there's a "Boss BGM 4" but no "Boss BGM 3". These are both included in this pack. Due to these faults, I decided I would rearrange the tracklist based on the order the songs actually play as well as give names to songs that had none. The new names are marked "[temp.]" to indicate that they are placeholders until an official name for that specific song or sub-song is uncovered, if there is one. This includes "Natasha's Death", as not only is the same theme used for another character's death, but Natasha was renamed Gustava in all rereleases since. The following is a reference for my tracklist compared to the OST: VGM | OST | OST Entry ----+-----+---------------------- 01 | 01 | Theme of Solid Snake 02 | 02 | Zanzibar Breeze 03 | 03 | A Notice 04 | 04 | First Instruction (1st part) 05 | 04 | First Instruction (2nd part) 06 | 05 | Freqency 140.85 [sic] 07 | 06 | Level 3 Warning (alarm sound) 08 | 06 | Level 3 Warning (main song) 09 | 07 | Return to Dust (opening song) 10 | 14 | Advance Immediatecy [sic] 11 | 12 | Shallow [actually Imminent] 12 | 16 | Imminent [actually Shallow] 13 | 08 | Killers (opening jingle) 14 | 08 | Killers (song 1) 15 | 08 | Killers (song 2) 16 | 19 | An Advence [sic] 17 | 18 | Level 1 Warning 18 | 07 | Return to Dust (main song) 19 | 11 | Chasing the Green Beret 20 | 25 | Under the Cloud of Darkness 21 | 13 | Battle Against Time 22 | 15 | Mecanic [sic] 23 | 10 | The Front Line 24 | 28 | In Security [sic] 25 | 17 | Night Fall [sic] 26 | 27 | Infiltration 27 | 20 | Reprieve of the Doctor 28 | 29 | Wavelet 29 | 21 | Natarsha's Death [sic] (song 1) 30 | 21 | Natarsha's Death [sic] (song 2) 31 | -- | (not included) 32 | 22 | Zanzibar Land National Anthem (1) 33 | 24 | Zanzibar Land National Anthem (2) 34 | 32 | Escape [actually Spiral] 35 | 26 | Fight into Enemy Teritory [sic] 36 | -- | (not included) 37 | 09 | Tears 38 | 30 | Big Boss 39 | 31 | Spiral [actually Escape] 40 | 33 | Return 41 | 34 | Red Sun 42 | 35 | Farewell 43 | 36 | Afterimage 44 | 37 | Disposable Life 45 | 23 | Swing, Swing (song 1) 46 | 24 | "A" Jam Blues (song 2) 47 | -- | (not included) 48 | -- | (not included) In addition, the Notes for each VGM file include usage notes when it is not immediately obvious from the title. For instance, the Zanzibar Land National Anthem is only heard if you play the cassette tape (which is necessary to solve a puzzle), and "Part 2" only plays if you've worn out the cassette tape when you use it. The Notes also include how they appear differently on the OST, when applicable. Enjoy!
Source: VGMRips
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