Magician Lord
System: Neo Geo
Publisher: ADK
Release date: 1990-04-28
01. | Neo-Geo Opening Theme (Magician Lord Version) 0:09 | |
02. | Coin 0:02 | |
03. | Opening 1:20 | |
04. | Stage Start 0:03 | |
05. | Magician Lord (Stage 1) 1:24 + 1:24 | |
06. | Duel of Darkness (Little Boss) 1:00 + 1:00 | |
07. | Gal Agiese 1:06 | |
08. | Legend of the Seven Guardian Gods (Boss Stage) 0:29 + 0:29 | |
09. | Stage Clear 0:06 | |
10. | Surrender!! (Stage 2) 1:13 + 1:13 | |
11. | Flying Killers (Stage 3) 1:32 + 1:32 | |
12. | The Castle of Zephyrus (Stage 4) 1:35 + 1:35 | |
13. | Magician's Dream (Stage 5) 1:21 + 1:21 | |
14. | The Resurrected Az Atorse (Last Boss) 0:59 + 0:59 | |
15. | Epilogue 0:07 + 0:06 | |
16. | The Great Gates of Granada (Ending) 1:51 | |
17. | Unfinished Man (Name Entry) 0:55 | |
18. | Ranking 0:11 | |
19. | Game Over 0:11 | |
Total: 15:25 + 9:35 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2011-02-11 | Duchemole | Initial release. |
2.00 | 2023-04-07 | The Golden Horse | Complete relog using modded MAME 0.248 instead of M1; corrected titles; complete Japanese tags. |
[Source (track titles)] NEO-GEO SOUND POWER -G.S.M. SNK 2- Pony Canyon / Scitron PCCB-00031 Jun 21, 1990 [Source (track order)] ADK Ontama Clarice Disc CDGM-10017 Dec 28, 2013 [Generator] MAME 0.248 (modded by Valley Bell) One of the launch titles for the Neo Geo and the only one not developed by SNK, the platformer "Magician Lord" sets the young wizard Elta on a quest to recover eight magic books to seal the ancient gods of destruction, Gal Agiese and Az Atorse, before they can end the world. His quest will be a strenuous one, as this game is notorious for its punishing difficulty, guaranteeing that a new player will have to fill the cabinet with coins to fulfill Elta's mission, on account of the developers halving Elta's life bar and cutting down chunks of the levels weeks before release to ensure that players wouldn't last too long. The fact that ADK (then known as Alpha Denshi) was developing the Neo Geo hardware itself alongside the game also means that features were constantly changing and the final game doesn't take as much advantage of the Neo Geo as other games. Still, the game's soundtrack is a strong demonstration of the Neo Geo's sound hardware and its ability to feature high-quality samples alongside FM instruments, even if it's not as emphasized in this game. From up-tempo action tracks to foreboding cutscene music, everything is a great listen. Enjoy! Some extra notes on this pack: * The game's opening sequence only plays when starting the console (AES) version of the game. As such, the "Opening" track is unused in the arcade (MVS) version of the game. * The name of the Greek god Zephyrus is misspelled as "Zephros" in the official track list; this is retained in the Japanese tags but fixed in the English tags. For that matter, the title of track 12 is presented in both English and Japanese on the official albums. This is kept in the Japanese tags, but the English tags only keep the English title to prevent redundancy. * The FM instruments on tracks 7 and 19 have absurdly long release times, such that allowing them to fully decay would add 30 seconds to each track. The VGM files instead cut them off after 10 and 5 seconds, respectively. Track 7 ("Gal Agiese") also lasts far longer than the cutscenes where it is used, and so it is not normally possible to hear it in full. * The original release of this pack was among the oldest packs on the VGMRips site, released in the first year of its existence, and so old that its text file referenced SMS Power instead! It also predated MAME being modded to record VGM files, and thus it was recorded with the less accurate M1 instead. It didn't even have Japanese tags for the track titles; these were added in the 1.10 update.
Source: VGMRips
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