Ninja Commando

Sound chip: YM2610
System: Neo Geo
Composer: Yuka Watanabe
Developer: Alpha Denshi
Publisher: SNK
Release date: 1992
02. Title 0:18
03. Credit 0:01
04. Introduction 0:17 + 0:16
05. Character Selection 0:28 + 0:28
06. Stage Demo 1 0:14 + 0:14
07. Stage 1: Infiltrate Mars Corporation 1:24 + 1:19
08. Boss Battle (Stage 1) 0:09 + 0:08
09. To the Time Machine! / Stage 6: World War II 1:22 + 0:54
10. Spider's Trap 0:22 + 0:22
11. Stage 2 ~ 4: Egyptian Period 2:09 + 1:40
12. Stage Demo 2 0:11 + 0:11
13. VS God of the Nile (Egyptian Period) 1:12 + 1:10
14. Victory! 0:06
15. Stage Clear 0:11
16. Stage 2 ~ 4: Japan's Sengoku Period 2:02 + 1:55
17. VS Sumo Wrestlers (Japan's Sengoku Period) 0:28 + 0:23
18. VS Nobunaga Oda (Japan's Sengoku Period) 2:49 + 1:37
19. Stage 2 ~ 4: Primitive Age 0:32 + 0:32
20. VS Primitive Creature (Primitive Age) 0:51 + 0:48
21. Stage 5: Three Kingdoms Period 1:48 + 1:06
22. VS Lu Bu (Three Kingdoms Period) 2:13 + 2:11
23. Stage 7: Future Mars Corporation 0:40 + 0:40
24. VS Large Tank (World War II) 0:46 + 0:40
25. VS Mother Computer (Future Mars Corporation) 0:20 + 0:20
26. Mars Corporation Collapses 0:09 + 0:08
27. Epilogue 1:01
28. Staff Roll 1:05 + 0:53
29. Game Over 0:05
30. Title (Short Version) 0:10
31. Unused 0:12 + 0:12
32. Title (With Voice) 0:18
Total: 23:46 + 17:57
History
Version Date Author Description
1.00 2023-11-06 Dario011 Initial release.
Size reductions
ToolFromTo%
vgm_sro149 MB51.3 MB34.4%
vgm_cmp51.3 MB11.5 MB22.4%
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This pack cost a lot to make, because it had a
*minuscule, very small* problem, it had 2 songs
*without loops easily findable*, if it wasn't
for RN22, this pack would have been in limbo,
and quotes from RN22 (edited to summarize
the messages):

"Why does shorter versions of these songs
have incorrect loops? Because these
two songs, each of the channels / instruments
plays randomly. IDK if someone at ADK would do
such a thing.

Since the [Sound IDs] 16 (Track 22) and
1C (Track 18) is basically a random sequenced
that is played onto the game itself.
I'd recorded it for more than 5 to 6 hours
in each of them.
The current limit of exporting the vgms into
wav is all around 6 to 7 hours of playtime.
since audacitys' sample limitation is
up to 999M. The current limit of recording a
VGM file is about 27 hours of playtime
(not possible to play such long hours into
audacity, and to export it to wav.).
So, the in-game loops for these two might be
exactly correct or temporary.
Temporary means not sure if the in-game loop
was right since like I said (the current limit
of exporting the vgms into wav is all around
6 to 7 hours of playtime)."

Track names are sourced from
"ADK Ontama" (CDGM-10017)

This pack was made using MAME 0.256 VGM Mod.

Size reduction:
1. vgm_sro: 149 MB -> 51.3 MB (34.3 %)
2. vgm_cmp: 51.3 MB -> 11.5 MB (22.5 %)
Total: 51.3 MB -> 11.5 MB (22.5 %)

Dario011 RN22

Source: VGMRips

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