Out Run
System: Arcade
Publisher: Sega
Release date: 1986 / 2014-04-23 (3DS)
01. | Magical Sound Shower 5:59 + 1:02 | |
02. | Passing Breeze 5:20 + 0:31 | |
03. | Splash Wave 5:42 + 0:07 | |
04. | Last Wave 1:33 | |
05. | Magical Sound Shower (Extended) 5:44 + 4:29 | |
06. | Passing Breeze (Extended) 5:52 + 5:31 | |
07. | Splash Wave (Extended) 5:48 + 5:48 | |
08. | Last Wave (with Seashore SFX) 1:33 | |
09. | Seashore SFX 1:24 | |
10. | Cruising Line 5:27 + 0:16 | |
11. | Camino a Mi Amor 3:31 + 2:33 | |
12. | Cruising Line (Extended) 5:27 + 5:23 | |
Total: 53:14 + 25:36 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2010-01-01 | Valley Bell | Initial release. |
2.00 | 2010-03-03 | Valley Bell | Size reduction (uncompressed: 9.79 MB -> 870 KB) and extended versions of the looped songs added. |
2.01 | 2010-10-27 | Valley Bell | Fixed Passing Breeze and Splash Wave (both versions). The SegaPCM clock was wrong. |
3.00 | 2013-05-05 | Valley Bell | Complete rerip. |
4.00 | 2015-05-06 | ctr | Added new tracks from 3D Out Run. |
Tool | From | To | % |
---|---|---|---|
vgm_sro | 57.4 MB | 54.2 MB | 94.4% |
vgm_cmp | 54.2 MB | 1.78 MB | 3.3% |
This was the first VGM v1.51 pack ever. The first rip was made using MAME VGM 0.134. I reripped all tracks in October 2011 with M1, because a fix in MAME's SegaPCM emulation broke this pack. The fixed SegaPCM core is present in VGMPlay but disabled since then to not break this pack. Eventually I trimmed the tracks in January 2013 (yes, more then a year later), redid the extended loop versions and recorded the tracks that include SFX. I kept the edited screenshot for historic purposes. (It was made to fit the SMSPower.org screenshot rules.) Last Wave (with SFX) was made using MAME 0.144, all other tracks with M1 0.7.9a1. In order to record Last Wave (with Seashore SFX) from the Highscore screen, I had to slow the main cpu down to 10%. Else it would cut the song. The extended versions of the songs are exactly the same songs as normal, but with a longer loop. The original loops got on my nerves. Note: I hacked the VGM Passing Breeze (Extended) a bit to make the loop more fluid. These VGMs use a fixed opr-10188.71 sound ROM. Thanks to muteKI telling me about it and to reassembler for posting it on his website. -Valley Bell In 2014, Sega and M2 developed a 3D remake of Out Run on the Nintendo 3DS, called 3D Out Run (not to be confused with Out Run 3D on the Master System). They decided to spice things up and commissioned Manabu Namiki and Jane-Evelyn Nisperos (aka Chibi-Tech) to compose two new songs for 3D Out Run. The songs were composed for the Out Run sound driver and hardware specifically; in fact, the songs were burned to an EPROM and recorded on an actual Out Run arcade board for the OST release. The song data was extracted from the game ROM and the driver was obtained from a partial RAM dump. After some editing in a hex editor, I was able to play the songs in Hoot and MAME, I used MAME to log the VGMs. -ctr Size reduction: 1. vgm_sro: 57.4 MB -> 54.2 MB (94.5 %) 2. vgm_cmp: 54.2 MB -> 1.78 MB (3.29 %) Total: 57.4 MB -> 1.78 MB (3.11 %)
Source: VGMRips
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