Super Space Fortress Macross II (W) / Chou-Jikuu Yousai Macross II (J) / Macross II (K)
System: Arcade Machine
Publisher: Banpresto
Release date: 1993-06
01. | Title Demo 1:36 + 0:07 | |
02. | Credit 0:02 | |
03. | Mode Select ~ Course Select 0:05 + 0:04 | |
04. | Beginner Course: Stage 1 1:23 + 0:58 | |
05. | Boss BGM #1 0:21 + 0:20 | |
06. | Stage Clear 0:10 | |
07. | Stage Clear Intermission 0:05 | |
08. | Beginner Course: Stage 2 1:12 + 0:56 | |
09. | Boss BGM #2 0:33 + 0:16 | |
10. | Beginner Course: Stage 3 0:30 + 0:24 | |
11. | Boss BGM #3 1:25 + 0:21 | |
12. | Medium Course: Stage 1 0:59 + 0:53 | |
13. | Medium Course: Stage 2 1:13 + 0:57 | |
14. | Medium Course: Stage 3 2:16 + 1:01 | |
15. | Expert Course: Stage 1 0:42 + 0:29 | |
16. | Expert Course: Stage 2 1:01 + 0:57 | |
17. | Expert Course: Stage 3 1:12 + 1:11 | |
18. | Special Stage 0:38 + 0:26 | |
19. | Special Stage Boss 0:29 + 0:22 | |
20. | Course Completed (Staff Roll) 1:49 + 0:08 | |
21. | Ranking (1st) 0:35 + 0:34 | |
22. | Ranking (2nd~8th) 0:15 + 0:14 | |
23. | Continue 0:10 + 0:09 | |
24. | Game Over 0:03 | |
25. | Bad Ending (Special Stage Game Over) 0:13 | |
26. | 1P vs 2P Results 0:05 | |
Total: 18:49 + 10:37 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2021-09-24 | Dario011 | Initial release. |
1.01 | 2022-02-05 | Dario011 | Re-Ripped with MAME |
I had planned this pack some time ago, because this game uses a Zilog Z80 (although it uses the PCM banks of the NMK112), but I had some complications, among them, the sound chips volume (OKIM6295 was more audible than YM2203), I had to modify the vgms, with a hex editor, I also had a "problem" that was my fault, because I was using the VGMTools of 2013 (when using vgm_sro, it removed the PCM samples, for some reason, but what can you expect from an old program, and the NMK112 also gave problems for other more popular packs like Battle Garegga), but I used the most updated ones (from 2016), and there I had no problem (although the final files, with tags are quite heavy, something rare), and finally, the tags, were not as confusing as the Garudius '95 one... From what I have seen in several parts, Gamest was in the development of the game, since he is part of the staff, and they even give him special thanks. I would also like to thank Valley Bell (for explaining me how to modify the header for the volume of the sound chips) and BoxCubed (for teaching me how to use HxD Editor, and how to search for hexadecimals in the vgms). Re-ripping notes: When I made the first long vgm (to have all the songs and sfx in one, I had not noticed the times and I ended up having a vgm of 4 HOURS AND A HALF, and vgm2txt gave me a file of 9 GB (I could not open it with Notepad++, and I had to use another tool, TextPad, which even crashes (due to excessive RAM usage, as I have 8 GB of RAM, and a very slow laptop) when I was looking for something that should be there but does not find it and then it crashes, and it took about 20 minutes to open it, closing everything just for that). But then I did the traditional way (more time consuming because of the head) but less tedious, and I used vgm_sptd so that it wouldn't be complicated to find the starting point (the SSG problems, and in fact even some songs have that delay because of that), and then I sorted the tracks and tags, it took me 3 days to do this (all because of that VGM of 4 and a half hour that I deleted right away) but here it is, with the right speed. Also a few days ago I saw in MAME that there was a game called "Macross II (Korea)" and when I found the rom and ran it, it was the same game only with several things removed, so I added it to this pack. Thanks (again) to GTheGuardian for how to use the Overclock feature of the Z80 to 8MHz *and that it remains in the vgms* (that should be the default value, since in other NMK games with their NMK004 it goes to 8MHz, weird). The track names, order and and other details are from: -M1 Track List, for the tags for the music. -Macross II Original Soundtrack (VICL-315), for the arranges of some songs, and the original composers. -The 100 Best Game Music Compilation Wiki (Japanese website): https://w.atwiki.jp/gamemusicbest100/pages/8766.html And at first I did it with MAME 0.200 VGM Mod, but then I did this pack with MAME 0.222 VGM Mod, but now is re-ripped with MAME 0.236 VGM Mod and with the Z80 to 8MHz. Size Reduction: vgm_sro: 95.0 MB -> 27.4 MB (28.9 %) vgm_cmp: 27.4 MB -> 11.3 MB (41.0 %) gzip: 11.3 MB -> 11.3 MB (100.0 %)
— Dario011
Source: VGMRips
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