Super Star Wars
System: PC/AT
Publisher: LucasArts
Release date: 1995 (unreleased)
01. | LucasArts 0:10 | |
02. | Throne Room 2:21 + 2:07 | |
03. | Intro 1:47 | |
04. | Boss Attack 0:45 + 0:40 | |
05. | Battle 0:47 + 0:43 | |
06. | Fighter 0:44 + 0:39 | |
07. | Cantina Fight 1:10 + 0:55 | |
08. | Little People 2:30 + 2:22 | |
09. | Hero Selection 0:37 | |
10. | Strings 0:21 + 0:14 | |
11. | Game Over 1:39 + 0:29 | |
12. | Dying 0:04 | |
13. | Fanfare 1 0:04 | |
14. | Fanfare 2 0:06 | |
15. | Fanfare 3 0:41 + 0:23 | |
16. | Explode 1 0:24 + 0:22 | |
17. | Explode 2 0:26 | |
18. | Intro (looping) 1:54 + 1:46 | |
Total: 16:21 + 10:35 |
Version | Date | Author | Description |
---|---|---|---|
1.00 | 2023-10-14 | The789Guy | Initial release. |
1.01 | 2024-02-10 | Valley Bell | Increased volume. |
The fabled unreleased port of the SNES game. Per word of programmer Samuel Sebastian Nova (https://web.archive.org/web/20080625213444/http://pcgtw.retro-net.de/index.php?id=games:starwars) the leaked build floating online was one of the final builds sent to LucasArts, who cancelled the project because "the game didn’t fit in with the other Star Wars games [they] were working on." All song titles + order are from the sound test. One important thing that I must bring up is how the game handles its music: when I started trimming the tracks manually, some instruments were either missing, not playing back correctly, or, in the case of track 11, playing in utter silence. I assumed that this had to have been because the channels are initialized at the start of each song, which turned out to be true after BoxCubed sent his trimmed files back: "You're correct that it is due to channels being initialized at the start. To combat that, you should add the "-state" parameter when you're using vgm_trim but you can only do that via cmd/terminal. vgmlpfnd did work on some of the tracks, but you have to set the number of matching commands around 16-64 (any above 100 is pretty good, imo). However, few tracks were still trimmed manually. I tried trimming "Game Over" as best as I can, but I resorted to vgmlpfnd to get a good loop if you wonder why it's so long." One extra note: this pack contains both a looping and a non-looping version of "Intro" (track 03). The song loops in the sound test, but you don't hear the full track in-game; it only plays during the opening cutscene.
Source: VGMRips
Related packs
![]() |
Indiana Jones and the Fate of Atlantis
PC • YM3812 |
![]() |
Star Wars: X-Wing
PC • YM3812 |
![]() |
Indiana Jones and the Last Crusade: The Graphic Adventure
PC, PC • YM3812 |
![]() |
Indiana Jones and the Temple of Doom
Arcade • YM2151 |
![]() |
Indiana Jones and the Last Crusade
NES • NES APU |
![]() |
Star Wars: The Empire Strikes Back
NES • NES APU |
![]() |
Superman
Arcade • YM2610B |
![]() |
Hook
Arcade • YM2151, GA20 |
![]() |
Indiana Jones and the Temple of Doom
NES • NES APU |
![]() |
Hook
MegaDrive • YM2612 |