Toy Story Racer
System: Game Boy Color
Publisher: Activision
Release date: 2001-02-28
| 01. | Title Screen 0:44 + 0:43 | |
| 02. | Main Menu 0:33 + 0:33 | |
| 03. | Race Start 0:06 | |
| 04. | Andy's House 0:28 + 0:28 | |
| 05. | Pizza Planet 0:44 + 0:44 | |
| 06. | Street Racing 1:05 + 1:05 | |
| 07. | Andy's and Sid's House 1:06 + 1:05 | |
| 08. | Reverse Wheel 0:28 + 0:28 | |
| 09. | Race Results 1:23 + 1:23 | |
| 10. | Andy's House (Proper Playback) 0:28 + 0:28 | |
| 11. | Pizza Planet (Proper Playback) 0:43 + 0:43 | |
| 12. | Street Racing (Proper Playback) 1:05 + 1:05 | |
| 13. | Andy's and Sid's House (Proper Playback) 1:06 + 1:05 | |
| 14. | Street Racing (Fixed Percussion) 1:05 + 1:05 | |
| 15. | Unused Song (Menu1/vari1.mid) 1:59 + 1:59 | |
| Total: 12:58 + 12:48 | 
| Version | Date | Author | Description | 
|---|---|---|---|
| 1.00 | 2019-06-25 | Lu9 | Initial release. | 
| 1.20 | 2022-06-28 | Lu9 | Added "GBC Mode" bit in header to disable DMG wave corruption. (VGMPlay 0.50.0 and above) | 
In order to get many of the tracks in this pack a lot of hacking had to be done. Thanks to the MusyX Audio Engine source code files released by Mr. Ortiz himself I was able to log music that would otherwise get cut abruptly in-game. You never actually get to hear the full version of the title screen theme, for instance. I was also able to grab "proper" versions of the level music, as in-game the bass is lower on volume than it should. (Probably has to do with the engine sounds) And there is also a version of Street Racing with the percussion fixed. In-game you can only hear a snare sound, but the song was intended to have a kick drum to accompany it as evidenced by the MIDI used to convert. For the last track, the unused song, it was almost imposible to get it to play in-game due to how the MIDI used is the biggest one in-game yet. So I instead hacked it into the Stuart Little game, since the audio engine and instrument definitions should be the same. Generated with MAME 0.200 VGM mod.
— Lu9
Source: VGMRips
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