Magician Lord
System: Neo Geo
Publisher: ADK
Release date: 1990-04-28
| 01. | Neo-Geo Opening Theme (Magician Lord Version) 0:09 | |
| 02. | Coin 0:02 | |
| 03. | Opening 1:20 | |
| 04. | Stage Start 0:03 | |
| 05. | Magician Lord (Stage 1) 1:24 + 1:24 | |
| 06. | Duel of Darkness (Little Boss) 1:00 + 1:00 | |
| 07. | Gal Agiese 1:06 | |
| 08. | Legend of the Seven Guardian Gods (Boss Stage) 0:29 + 0:29 | |
| 09. | Stage Clear 0:06 | |
| 10. | Surrender!! (Stage 2) 1:13 + 1:13 | |
| 11. | Flying Killers (Stage 3) 1:32 + 1:32 | |
| 12. | The Castle of Zephyrus (Stage 4) 1:35 + 1:35 | |
| 13. | Magician's Dream (Stage 5) 1:21 + 1:21 | |
| 14. | The Resurrected Az Atorse (Last Boss) 0:59 + 0:59 | |
| 15. | Epilogue 0:07 + 0:06 | |
| 16. | The Great Gates of Granada (Ending) 1:51 | |
| 17. | Unfinished Man (Name Entry) 0:55 | |
| 18. | Ranking 0:11 | |
| 19. | Game Over 0:11 | |
| Total: 15:25 + 9:35 |
| Version | Date | Author | Description |
|---|---|---|---|
| 1.00 | 2011-02-11 | Duchemole | Initial release. |
| 2.00 | 2023-04-07 | The Golden Horse | Complete relog using modded MAME 0.248 instead of M1; corrected titles; complete Japanese tags. |
[Source (track titles)]
NEO-GEO SOUND POWER -G.S.M. SNK 2-
Pony Canyon / Scitron PCCB-00031 Jun 21, 1990
[Source (track order)]
ADK Ontama
Clarice Disc CDGM-10017 Dec 28, 2013
[Generator]
MAME 0.248 (modded by Valley Bell)
One of the launch titles for the Neo Geo
and the only one not developed by SNK,
the platformer "Magician Lord" sets the young
wizard Elta on a quest to recover eight magic
books to seal the ancient gods of destruction,
Gal Agiese and Az Atorse, before they can end
the world. His quest will be a strenuous one,
as this game is notorious for its punishing
difficulty, guaranteeing that a new player
will have to fill the cabinet with coins to
fulfill Elta's mission, on account of the
developers halving Elta's life bar and cutting
down chunks of the levels weeks before release
to ensure that players wouldn't last too long.
The fact that ADK (then known as Alpha Denshi)
was developing the Neo Geo hardware itself
alongside the game also means that features
were constantly changing and the final game
doesn't take as much advantage of the Neo Geo
as other games.
Still, the game's soundtrack is a strong
demonstration of the Neo Geo's sound hardware
and its ability to feature high-quality
samples alongside FM instruments, even if
it's not as emphasized in this game. From
up-tempo action tracks to foreboding
cutscene music, everything is a great listen.
Enjoy!
Some extra notes on this pack:
* The game's opening sequence only plays
when starting the console (AES) version
of the game. As such, the "Opening" track
is unused in the arcade (MVS) version
of the game.
* The name of the Greek god Zephyrus is
misspelled as "Zephros" in the official
track list; this is retained in the Japanese
tags but fixed in the English tags.
For that matter, the title of track 12
is presented in both English and Japanese
on the official albums. This is kept in the
Japanese tags, but the English tags only keep
the English title to prevent redundancy.
* The FM instruments on tracks 7 and 19 have
absurdly long release times, such that
allowing them to fully decay would add
30 seconds to each track. The VGM files
instead cut them off after 10 and 5 seconds,
respectively. Track 7 ("Gal Agiese") also
lasts far longer than the cutscenes where
it is used, and so it is not normally
possible to hear it in full.
* The original release of this pack was among
the oldest packs on the VGMRips site,
released in the first year of its existence,
and so old that its text file referenced
SMS Power instead! It also predated MAME
being modded to record VGM files, and thus
it was recorded with the less accurate M1
instead. It didn't even have Japanese tags
for the track titles; these were added in
the 1.10 update.
Source: VGMRips
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