Sound Hacking/Nintendo Entertainment System: Difference between revisions

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| Capcom's Gold Medal Challenge '92 || Capcom, Make Software
| <code>maincpu.b@0014 = 0xXX</code>
<code>00</code> = stop sound, <code>01~17</code> = music
|-
| Chip 'n Dale: Rescue Rangers || Capcom
| <code>maincpu.b@00DB = 0x00; maincpu.b@00DC = 0xXX</code>
<code>F0</code> = stop sound, <code>00~0D, 15, 23</code> = music
|-
| Chip 'n Dale: Rescue Rangers 2 || Capcom, Make Software
| <code>maincpu.b@00F0 = 0xXX</code>
<code>00</code> = stop sound, <code>01~0E, 10~21</code> = music
|-
  | Crystalis || SNK
  | Crystalis || SNK
  | <code>maincpu.b@0100 = 0x01; maincpu.b@0103 = 0xXX</code>
  | <code>maincpu.b@0100 = 0x01; maincpu.b@0103 = 0xXX</code>

Revision as of 01:21, 25 May 2023

Simple Triggers

Game Developer Music Trigger + Comments
Capcom's Gold Medal Challenge '92 Capcom, Make Software maincpu.b@0014 = 0xXX

00 = stop sound, 01~17 = music

Chip 'n Dale: Rescue Rangers Capcom maincpu.b@00DB = 0x00; maincpu.b@00DC = 0xXX

F0 = stop sound, 00~0D, 15, 23 = music

Chip 'n Dale: Rescue Rangers 2 Capcom, Make Software maincpu.b@00F0 = 0xXX

00 = stop sound, 01~0E, 10~21 = music

Crystalis SNK maincpu.b@0100 = 0x01; maincpu.b@0103 = 0xXX

00 = stop sound, 01, 03, 04, 06~0F, 11~1E = music

Super Spy Hunter Sunsoft maincpu.b@0080 = 0xXX; maincpu.b@0081 = 0x03

maincpu.b@0081 = 0x02 = stop music, 00~0F = music

Tecmo Bowl Tecmo maincpu.b@0700 = 0xXX

26 = stop sound, 01, 05~18, 2C, 2D = music

Tecmo Super Bowl Tecmo maincpu.b@0700 = 0xXX

01 = stop sound, 20~29, 2B~36, 39~45 = music

Tecmo World Cup Soccer Tecmo maincpu.b@0700 = 0x01; maincpu.b@0701 = 0xXX

01 = stop sound, 10~17 ,1A = music

Tecmo World Wrestling Tecmo maincpu.b@007F = 0xXX

01 = stop sound, 02~13, 2E~30, 35 = music

Advanced Hacks