Sound Hacking/Nintendo Entertainment System: Difference between revisions

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Line 18: Line 18:
  | <code>maincpu.b@0014 = 0xXX</code>
  | <code>maincpu.b@0014 = 0xXX</code>
<code>00</code> = stop sound, <code>01~17</code> = music
<code>00</code> = stop sound, <code>01~17</code> = music
|-
| Championship Bowling || Another
| <code>maincpu.b@0501 = 0xXX</code>
<code>00</code> = stop sound, <code>01, 03, 09, 0A, 0E, 0F, 10</code> = music
  |-
  |-
  | Chip 'n Dale: Rescue Rangers || Capcom
  | Chip 'n Dale: Rescue Rangers || Capcom
Line 66: Line 70:
  | <code>maincpu.b@0080 = 0xXX; maincpu.b@0081 = 0x03</code>
  | <code>maincpu.b@0080 = 0xXX; maincpu.b@0081 = 0x03</code>
<code>maincpu.b@0081 = 0x02</code> = stop music, <code>00~0F</code> = music
<code>maincpu.b@0081 = 0x02</code> = stop music, <code>00~0F</code> = music
|-
| Sword Master || Athena
| <code>maincpu.b@0301 = 0xXX</code>
<code>00</code> = stop sound, <code>21~30</code> = music
  |-
  |-
  | Tecmo Baseball || Tecmo
  | Tecmo Baseball || Tecmo

Revision as of 13:48, 13 May 2025

Simple Triggers

Game Developer Music Trigger + Comments
Bad News Baseball Tecmo maincpu.b@0680 = 0xXX

01 = stop sound, 20~35, 38~3A = music

Bio Force Ape Seta, Opus maincpu.b@0669 = 0xXX

8C = stop sound, 81~8B = music

Capcom's Gold Medal Challenge '92 Capcom, Make Software maincpu.b@0014 = 0xXX

00 = stop sound, 01~17 = music

Championship Bowling Another maincpu.b@0501 = 0xXX

00 = stop sound, 01, 03, 09, 0A, 0E, 0F, 10 = music

Chip 'n Dale: Rescue Rangers Capcom maincpu.b@00DB = 0x00; maincpu.b@00DC = 0xXX

F0 = stop sound, 00~0D, 15, 23 = music

Chip 'n Dale: Rescue Rangers 2 Capcom, Make Software maincpu.b@00F0 = 0xXX

00 = stop sound, 01~0E, 10~21 = music

Code Name: Viper Arc System Works maincpu.b@00B6 = 0xXX

FF = stop sound, 00~0B = music

Crystalis SNK maincpu.b@0100 = 0x01; maincpu.b@0103 = 0xXX

00 = stop sound, 01, 03, 04, 06~0F, 11~1E = music

Deblock Athena maincpu.b@0701 = 0xXX

00 = stop sound, 0A, 20~28 = music

Dungeon Kid Pixel maincpu.b@00B4 = 0xXX; maincpu.b@00B3 = 0x01

maincpu.b@00B3 = 0x00 = stop music, 00~0E = music

Fantasy Zone (US) Pixel maincpu.b@007B = 0xXX; maincpu.b@007A = 0x01

maincpu.b@007A = 0x00 = stop music, 00~0D = music

Kyatto Ninden Teyandee Tecmo maincpu.b@0700 = 0x01; maincpu.b@0701 = 0xXX

01 = stop sound, 07~09 ,0B~1E, 20, 21, 23~26 = music

Might & Magic: Secret of the Inner Sanctum LOZC G. Amusements maincpu.b@007F = 0xXX; maincpu.b@007E = 0x01

maincpu.b@007E = 0x00 = stop music, 00~0E = music

Radia Senki: Reimei Hen Tecmo maincpu.b@0700 = 0xXX

01 = stop sound, 03~0D, 0F~16, 1E~2B, 5D~63, 6A = music

Street Fighter 2010: The Final Fight Capcom maincpu.b@03D8 = 0xXX; maincpu.b@004B = 0x01

F0 = stop sound, 00~0F, 2B~30 = music

Super Spy Hunter Sunsoft maincpu.b@0080 = 0xXX; maincpu.b@0081 = 0x03

maincpu.b@0081 = 0x02 = stop music, 00~0F = music

Sword Master Athena maincpu.b@0301 = 0xXX

00 = stop sound, 21~30 = music

Tecmo Baseball Tecmo maincpu.b@0730 = 0xXX

01 = stop sound, 09~10, 38~3B = music

Tecmo Bowl Tecmo maincpu.b@0700 = 0xXX

26 = stop sound, 01, 05~18, 2C, 2D = music

Tecmo Super Bowl Tecmo maincpu.b@0700 = 0xXX

01 = stop sound, 20~29, 2B~36, 39~45 = music

Tecmo World Cup Soccer Tecmo maincpu.b@0700 = 0x01; maincpu.b@0701 = 0xXX

01 = stop sound, 10~17 ,1A = music

Tecmo World Wrestling Tecmo maincpu.b@007F = 0xXX

01 = stop sound, 02~13, 2E~30, 35 = music

The Karate Kid Atlus maincpu.b@0704 = 0xXX; maincpu.b@0708 = 0x01

00 = stop sound, 0D, 18~20, 22 = music

The Young Indiana Jones Chronicles Jaleco maincpu.b@00E0 = 0xXX

00~11 = music

Trojan Capcom maincpu.b@0050 = 0x01; maincpu.b@0051 = 0xXX

FF = stop sound, 00~0F = music

Ushio to Tora: Shinen no Daiyou Pixel, Tom Create maincpu.b@00CA = 0xXX; maincpu.b@00C0 = 0x01

maincpu.b@00C0 = 0x00 = stop music, 00~0F = music

Xexyz Atlus maincpu.b@06A4 = 0xXX; maincpu.b@06A8 = 0x01

00 = stop sound, 01~03, 06~11, 35~3A = music

Advanced Hacks

Cosmic Epsilon

offset  hex patch               description
01E006  B1 22    -> A9 xx
01E00B  68 A8 68 -> 4C FB DF    ;Play Music and Remain at Intro

Valid Music IDs: 07, 14~1C, 1E~2F, 44, 45, 49

Silva Saga

offset  hex patch               description
03C7A0  A2 1B    -> A2 xx       ;Replace Title Music

Valid Music IDs: 01~28