Sound Hacking/NeoGeo Pocket
Advanced Hacks
Crush Roller
The following hack changes the music that plays when entering the "Collection" screen.
offset hex patch description 001CD6 30 -> 00 stop music on title screen 001EA0 83 -> 00 prevent "select" sound effect from playing on title screen 003FAD 11 -> xx set sound bank ID for "Collection" screen 003FB7 31 -> xx set music ID for "Collection" screen
Valid sound bank IDs are 00~1D.
You must set the music ID to bankID+20 or the game will remain silent.
(i.e. bank ID 00 → music ID 20, bank ID 1D → music ID 3D)
Further hacking info:
The game loads new songs the following way:
LD (0x4EE8), BankID CALL 0x2001E3 ; LoadSoundBank LD (0x4EE8), MusicID CALL 0x2001CE ; PlaySoundByID
A safe way to figure out where a specific music/sound effect is played is to set a breakpoint at 2001CE, trigger a music/S.E., wait for the emulator to stop and then execute a "Step Out". You end up right below the instruction that triggered the sound.
There is also an archive CrushRoller_SoundAnalysis.7z with extracted music/SFX data. The file sound/SndGrp_Groups.asm lists the contents of each sound bank.