Ultima IV: Quest of the Avatar

Sound chip: Mockingboard A (2xAY-3-8913)
System: Apple II
Composer: Kenneth W. Arnold
Developer: Origin Systems
Publisher: Origin Systems
Release date: 1985
01. Towns 1:34
02. Wanderer 0:49 + 0:49
03. Castles 0:54
04. Lord British (Rule Britannia) 0:36
05. Shopping 0:34 + 0:34
06. Combat 0:13 + 0:13
07. Shrines 0:38 + 0:38
08. Dungeon 0:59 + 0:59
09. Fanfare of Lord British (Unused) 0:44 + 0:44
10. Unused Sketch #1 0:06 + 0:05
11. Unused Sketch #2 0:06 + 0:05
12. Unused Sketch #3 0:06 + 0:05
Total: 7:11 + 4:06
History
Version Date Author Description
1.00 2017-04-30 NewRisingSun Initial release.
6 ratings • 88 downloads • 419 views
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"Shrines" is also played when peering at a gem
to get a map of the current surroundings.
"Lord British" is also played at the end of
the game.

I suspect that track 9, which is unused in the
Apple II version, was supposed to play when
using the "Hole up and camp" command. That's
where it plays in the Sega Master System
version at least. That this song is included in
both the dungeon (MUSD) and (MUSO) files,
which are the only environments where camping
is possible, but not in the others also speaks
for this hypothesis.

I refrained from looping tracks that in the
game only loop with a long pause in-between
(tracks 1, 3 and 4).

The two AY chips are supposed to be panned hard
left and hard right, which is not possible as
of version 1.71 of the .VGM specification.

NewRisingSun

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