Virtual Boy Wario Land

Sound chip: VSU-VUE
System: Virtual Boy
Composer: Kazumi Totaka
Developer: Nintendo R&D1
Publisher: Nintendo
Release date: 1995-11-27
01. Title Screen 1 0:22
02. Title Screen 2 0:19
03. Select Screen 0:06 + 0:06
04. Opening Scene 1 2:04 + 1:43
05. Opening Scene 2 0:40
06. Opening Scene 3 0:08
07. Level Theme 1 1:03 + 0:57
08. Key Obtained! 0:04
09. Secret Room 1 2:14 + 2:13
10. Treasure Obtained! 0:01
11. The Elevator 0:16 + 0:16
12. Bet Coins 0:05 + 0:04
13. Heart Game 0:21 + 0:16
14. Coin Game 2:06 + 2:06
15. You Lost Coins... 0:02
16. You Won Coins! 0:02
17. Level Theme 2 1:06 + 1:06
18. Secret Room 2 0:06 + 0:05
19. Level Theme 3 1:29 + 1:28
20. Fight With Enemy 0:26 + 0:24
21. Enemy Defeated 0:12 + 0:08
22. Mini-Boss Intro 0:11
23. Mini-Boss Battle 0:08 + 0:07
24. Mini-Boss Defeated 0:21
25. Key After Mini Boss 0:07
26. Level Theme 4 1:21 + 0:59
27. Level Theme 5 1:30 + 1:30
28. Secret Room 3 0:06 + 0:06
29. Waterfall 0:03 + 0:03
30. Level Theme 6 0:56 + 0:54
31. Level Theme 7 1:15 + 1:14
32. Final Boss Intro 0:03 + 0:03
33. Final Boss Battle 0:47 + 0:47
34. Final Boss Defeated 0:33
35. It's All Mine! 0:06 + 0:02
36. Ending Scene 1 1:03 + 1:02
37. Ending Scene 2 1:15 + 0:52
38. Credits 1:57
39. Totaka's Song 0:17 + 0:17
40. Lose a Life 0:04
41. Game Over 0:26 + 0:18
42. Unused BGM 1 1:03 + 1:02
43. Unknown BGM 1 0:02 + 0:01
44. Unknown Jingle 0:05
45. Unused BGM 2 0:23 + 0:23
46. Unused Jingle 0:21 + 0:11
Total: 27:13 + 20:27
History
Version Date Author Description
1.00 2016-07-11 Valley Bell Initial release.
Size reductions
ToolFromTo%
vgm_cmp1.41 MB1.15 MB81.6%
11 ratings • 1343 downloads • 9482 views
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Logged with VBjin svn103.

Kazumi Totaka has a very interesting style that
mixes music and ambient sounds. This results
in some tracks consisting entirely of SFX.

It also made some of the tracks hard to loop
due to desync'ing channels. The worst track in
that regard is Level Theme 5, which has 4
entirely different loop patterns playing
simultaneously on the 6 channels.

There are several unknown tracks. I assume they
are unused, because I couldn't find any write
to the memory triggers with their song ID.

Apropos tracks - an interesting fact is, that
some of the jingles (e.g. Lose a Life) begin
with silence to let sound effects play.


The track order and song titles originate from
Blue_Kirby2's VB Wario Land gamerip.


Size reduction (vgm_cmp):
    1.41 MB -> 1.15 MB (81.7 %)


Hacking Notes:
The sound engine features 7 different addresses
that trigger certain SFX and songs.
The following list contains the address of the
memory trigger, the offset of the pointer list
in the ROM and the number of valid IDs. IDs
begin with 01.
The "jingles" lists seems to be unused.

Trigger     List    Count
050000EC    1EEFBC  empty   Jingles #1
050000EE    1EED4C  0B      Jingles #2
050000F0    1EB320  32      SFX #1
050000F1    1EBBE8  24      SFX #2
050000F2    1EC540  71      SFX #3
050000F3    1EE588  1D      SFX #4
050000F4    1E694C  33      Music

Valley Bell

Source: VGMRips

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